Delta-v/Content.Server
Pieter-Jan Briers 4aecc673ae Borg type switching. (#32586)
* Borg type switching.

This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.

New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.

These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.

The modules that each borg type starts with:

* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning

Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.

Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.

The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.

Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.

The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.

There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.

* Fix sandbox failure due to collection expression.

* Module tweak

Fix salvage borg modules still having research/lathe recipes

Engie borg has regular tool module, not advanced.

* Fix inventory system breakage

* Fix migrations

Some things were missing

* Guidebook rewordings & review

* MinWidth on confirm selection button
2024-11-15 19:35:37 +00:00
..
Abilities/Mime Fix mime broken vow alert (#33303) 2024-11-15 17:58:01 +00:00
Access Job title localization (#32338) 2024-10-24 00:11:34 +01:00
Actions Action stuff (#31305) 2024-08-27 01:00:43 +01:00
Acz Port python packaging to Content.Packaging (#21458) 2023-11-12 20:45:40 +01:00
Administration tag:with toolshed command (#31751) 2024-11-15 17:45:08 +00:00
Advertise Convert advertisements to use localized datasets (#28400) 2024-06-01 17:41:58 +02:00
Afk Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Alert Add a Walking alert (#32954) 2024-11-15 17:35:04 +00:00
AlertLevel Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Ame upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Animals upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Announcements Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
Anomaly Fix tech anomaly nexttimer (#32805) 2024-10-24 02:06:02 +01:00
Antag Hotfix add debug info to traitor activation (#33119) 2024-11-15 17:22:20 +00:00
Arcade Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Armor Add price multiplier for armor component (#24561) 2024-01-28 00:27:48 +01:00
Atmos Visualized regions for NavMapControl (#31910) 2024-10-24 02:25:28 +01:00
Audio Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Beam Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Bed Fix cryo locale again (#32654) 2024-10-24 00:08:00 +01:00
Bible Syndicate Reinforcement Specializations: Medic, Spy, Thief (#29853) 2024-08-09 17:53:32 +01:00
Body Fix for low zombie blood (#32532) 2024-10-24 02:20:17 +01:00
Botany Added Popup for the Ligneous plant mutation when using hands. (#33136) 2024-11-15 17:26:03 +00:00
Buckle/Systems Power stuff (#31314) 2024-08-27 01:00:42 +01:00
CPUJob/JobQueues/Queues Move jobQueue to engine (#16443) 2023-05-15 12:47:12 +10:00
Camera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
CardboardBox Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Cargo cherry pick "fix BankClientComponent never updating" (#33123) (#2116) 2024-11-04 16:56:23 +00:00
CartridgeLoader pass Actor to cartridge messages (#33210) 2024-11-15 17:32:06 +00:00
CharacterInfo Localization of the title of the job (#30353) 2024-08-09 18:08:24 +01:00
Charges item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Chat Add hushed trait (#2106) 2024-11-06 21:50:09 +00:00
Chemistry Make Droppers Respect Closed/Sealed Containers (#33011) 2024-11-15 17:42:52 +00:00
Chunking Optimise DecalOverlay (#25266) 2024-03-05 09:49:43 +01:00
Clock Watches (#29550) 2024-08-09 17:45:45 +01:00
Cloning fix metempsychosis (#2156) 2024-11-09 10:47:17 +00:00
Clothing Fix cursed mask bug (#33014) 2024-11-15 17:32:06 +00:00
Cluwne Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
CombatMode Fix hostile simplemob rotation (#20900) 2023-10-14 22:06:22 +02:00
Commands Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-09 18:57:59 +01:00
Communications upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Configurable Welding tweaks (#27959) 2024-06-06 21:59:35 +02:00
Connection Fix RA0032 (#32514) 2024-10-02 12:08:12 +01:00
Construction Station AI ability to electricute doors (#32012) 2024-10-02 12:06:48 +01:00
Containers Remove unused variable from ThownInsertContainerSystem (#30611) 2024-08-09 18:24:46 +01:00
Coordinates Kill `SharedEntityExtensions` and all popup extensions (#20909) 2023-10-20 15:29:43 +02:00
Crayon Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
CrewManifest Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
CriminalRecords/Systems upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Cuffs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Damage upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Database Fix unban/editing role bans placed in groups. (#30659) 2024-11-15 17:42:52 +00:00
Decals Replace obsolete Tile Access methods (#32508) 2024-10-02 12:08:12 +01:00
Defusable Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
DeltaV announcecustom command (#2163) 2024-11-10 17:16:05 +00:00
Destructible cherry pick "fix solution contents duplication on spill behavior" (#33231) (#2157) 2024-11-09 12:46:34 +00:00
DetailExaminable upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
DeviceLinking Power stuff (#31314) 2024-08-27 01:00:42 +01:00
DeviceNetwork upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Devour Dropping Corpses Devoured by Space Dragons on Gib/Butcher. (#28709) 2024-06-08 20:30:58 +02:00
Dice Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Discord Add webhook for votekicks (#32513) 2024-10-02 12:09:34 +01:00
Disposal Power stuff (#31314) 2024-08-27 01:00:42 +01:00
DoAfter More DoAfter Changes (#14609) 2023-04-02 21:13:48 -04:00
Doors upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Dragon fix dragon spawn location and round end summary (#31890) 2024-09-14 13:58:54 +01:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-09 18:19:08 +01:00
Drunk Drunk Shader (#8910) 2022-06-23 14:33:25 +10:00
EUI Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution Station AI ability to electricute doors (#32012) 2024-10-02 12:06:48 +01:00
Emoting Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Emp Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Engineering Use TurfSystem.IsTileBlocked instead of TurfHelpers (#32174) 2024-09-22 02:38:29 +01:00
Ensnaring Predict stripping (#32478) 2024-10-02 12:06:37 +01:00
EntityEffects upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
EntityList fix(Commands): Improve Localization of commands. Standardize some behaviors. (#30362) 2024-08-11 15:19:51 +01:00
Entry AstroNav GPS Cartridge (#32194) 2024-10-02 11:36:12 +01:00
Examine Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
Execution remove dupe melee execution code, fix 2024-09-01 04:36:08 +01:00
Explosion Adds the coordinates to the rattle message. (#1983) 2024-10-14 20:06:50 +02:00
Fax Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Flash Replace some to do with TODO (#30346) 2024-08-09 18:04:42 +01:00
Fluids Added Firebots - Real (#32482) 2024-10-02 12:16:27 +01:00
Forensics Change forensic pad to use label isntead of name changing (#31842) 2024-09-14 14:23:35 +01:00
GameTicking Don't show Reinforcement codewords on round end (#33181) 2024-11-15 17:28:49 +00:00
Gateway upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Gatherable fix Gatherable magic number (#31327) 2024-08-27 00:40:13 +01:00
Ghost upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
GhostKick Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
Glue upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Gravity Use Transform instead of TryComp<TransformComponent> (#32170) 2024-09-22 02:23:28 +01:00
GridPreloader LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
Guardian prevent using holo inside containers (#32068) 2024-09-22 02:23:50 +01:00
GuideGenerator Turn ReagentEffects into generic EntityEffects (#28168) 2024-07-25 01:55:29 +02:00
Guidebook Add guidebook protodata tag: embed prototype values in guidebook text (#27570) 2024-09-14 14:26:27 +01:00
Hands/Systems Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-09 18:57:59 +01:00
Holiday Replace EntityPrototype.NoSpawn with EntityPrototype.HideSpawnMenu (#30082) 2024-08-09 17:47:51 +01:00
Holosign Fix holosignsystem popup (#32808) 2024-10-24 02:09:07 +01:00
HotPotato Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Humanoid Remove obsolete occurrences of IComponent.Owner being assigned just before AddComponent (#30724) 2024-08-09 19:01:53 +01:00
IP Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
IconSmoothing randomize iconSmoothing (#28158) 2024-08-09 17:51:14 +01:00
IdentityManagement Job title localization (#32338) 2024-10-24 00:11:34 +01:00
IgnitionSource upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
ImmovableRod Replace obsolete Tile Access methods (#32508) 2024-10-02 12:08:12 +01:00
Implants cherry pick "Fix currency duplication bug (#32524)" (#1936) 2024-09-29 14:24:09 +00:00
Info Fixes client having authority over rules popup cvars (#28655) 2024-07-13 04:21:16 +02:00
Instruments Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
Interaction Remove obsolete functions from tile commands. (#31112) 2024-08-27 00:40:02 +01:00
Inventory Move storage binds and slot click handling to shared (#27135) 2024-04-21 23:31:37 +02:00
IoC Add webhook for votekicks (#32513) 2024-10-02 12:09:34 +01:00
Item item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Jittering Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Jobs improve job special (#30753) 2024-08-09 19:17:26 +01:00
KillTracking Try fix KeyNotFoundException in KillTrackingSystem (#28553) 2024-06-08 19:58:52 +02:00
Kitchen make meat spike drop organs (#2154) 2024-11-09 05:40:16 +01:00
Labels/Label Move PaperSystem to Shared (#30592) 2024-08-09 18:31:41 +01:00
LandMines Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Lathe Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Light upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Lightning Log enrichment: Explosion damage to players (#29762) 2024-08-09 19:17:07 +01:00
Lube upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Magic Magic Refactor + Wizard Grimoire (#22568) 2024-05-18 13:55:05 +02:00
MagicMirror Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
Maps Change `Resave` Permission Requirement to Host (#31397) 2024-08-27 00:50:40 +01:00
MassMedia Fix RA0032 (#32514) 2024-10-02 12:08:12 +01:00
Materials Fix error log when recycling something with small material counts. (#32723) 2024-10-24 00:17:33 +01:00
Mech Fix AudioSystem nullability checks for engine PR (#32233) 2024-09-22 02:38:29 +01:00
Medical upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Mind Mind Role Entities (#31318) 2024-10-24 00:32:47 +01:00
Mindshield make mindshields removable (#1631) 2024-08-18 10:47:55 +00:00
Mining upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
MoMMI Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Mobs Moves muted to shared (#25374) 2024-03-05 09:45:27 +01:00
Morgue upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Motd Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
MouseRotator Mouse rotator system (#19267) 2023-09-27 21:59:12 +02:00
Mousetrap Rodentia Species (#1511) 2024-09-07 23:04:34 -03:00
Movement Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-09 18:57:59 +01:00
NPC Added Firebots - Real (#32482) 2024-10-02 12:16:27 +01:00
NameIdentifier Fix bounties(and potentially other things) running out of ids (#32700) 2024-10-24 00:32:48 +01:00
Ninja Several Ninja Suit power cell upgrade fixes. (#32902) 2024-10-24 02:25:27 +01:00
NodeContainer Prevent stacking pipes (#28308) 2024-06-01 17:14:50 +02:00
Nuke Nuke Now Requires the Disk to be Inserted to Toggle Anchor (#29565) 2024-09-14 14:02:05 +01:00
NukeOps Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Nutrition Fix vape use without check if doafter cancelled (#33245) 2024-11-15 17:36:38 +00:00
Nyanotrasen Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
Objectives early merge killpersonconditionsystem refactor (#32680) (#2044) 2024-10-25 11:14:36 +00:00
PAI Use non-generic `TryComp()` for metadata & transform (#28133) 2024-06-01 16:53:51 +02:00
PDA Job title localization (#32338) 2024-10-24 00:11:34 +01:00
Paper Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Parallax upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
ParticleAccelerator Fix RA0032 (#32514) 2024-10-02 12:08:12 +01:00
Payload/EntitySystems upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Physics Fix RA0032 (#32514) 2024-10-02 12:08:12 +01:00
Pinpointer remove UntrackedMapBoundUserInterface (#30752) 2024-08-09 19:04:17 +01:00
Placement Merge `ActorSystem` and `IPlayerManager` (#21314) 2023-11-12 20:53:33 +01:00
Players Mind Role Entities (#31318) 2024-10-24 00:32:47 +01:00
PneumaticCannon Welding tweaks (#27959) 2024-06-06 21:59:35 +02:00
Pointing Replace obsolete Tile Access methods (#32508) 2024-10-02 12:08:12 +01:00
Points upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Polymorph Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-15 17:45:08 +00:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-05-02 23:52:38 +02:00
Power Make APC UI work correctly with multiple users (#32465) 2024-10-24 01:56:14 +01:00
PowerCell decouple ItemToggle from PowerCellDraw (#31392) 2024-08-27 01:00:14 +01:00
PowerSink Remove all obsolete BatteryComponent method calls (#25871) 2024-03-07 01:52:46 +01:00
Prayer Fix null ref exception in PrayerSystem (#28712) 2024-07-05 20:21:45 +02:00
Preferences/Managers Vanquish inaccurate docs (#30449) 2024-08-09 18:12:53 +01:00
Procedural improve BiomeDunGen (#33113) 2024-11-15 17:42:34 +00:00
Projectiles Only auto-enable internals when necessary (#28248) 2024-06-01 17:55:05 +02:00
Puppet Moves muted to shared (#25374) 2024-03-05 09:45:27 +01:00
Radiation Add haloperidol, potassium iodide (#27454) 2024-08-09 18:19:08 +01:00
Radio upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
RandomAppearance Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
RandomMetadata Add support for LocalizedDatasets to RandomMetadata (#28601) 2024-06-08 20:24:12 +02:00
RatKing Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Remotes Station AI ability to electricute doors (#32012) 2024-10-02 12:06:48 +01:00
Repairable Recycler Overhaul (#30802) 2024-08-21 16:00:29 +01:00
RequiresGrid Add RequiresGrid component (#23394) 2024-03-05 09:48:10 +01:00
Research Fix research disk crash (#33205) 2024-11-15 17:32:00 +00:00
Resist Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
Respawn Use TurfSystem.IsTileBlocked instead of TurfHelpers (#32174) 2024-09-22 02:38:29 +01:00
Revenant fix: Check revenant ability costs correctly (#32050) 2024-09-14 14:18:27 +01:00
Revolutionary Fix warden being and qm being not considered head for tot kill head objective (#32721) 2024-10-24 02:12:06 +01:00
Robotics/Systems malf killer 9000 (robotics console) (#24855) 2024-05-18 13:34:13 +02:00
Roles update for mind roles and fix random stuff, localize alt ids 2024-10-24 01:55:17 +01:00
Rotatable upstream merge (#1636) 2024-08-18 17:21:07 +00:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
RoundEnd Localization of the shuttle call sender (#32286) 2024-09-22 02:38:56 +01:00
Salvage Fix AudioSystem nullability checks for engine PR (#32233) 2024-09-22 02:38:29 +01:00
Sandbox Fix colornetwork desc and help (#29856) 2024-08-09 17:38:27 +01:00
Screens cancelable brig timers (#26557) 2024-04-07 14:22:06 +02:00
SensorMonitoring Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Sericulture Sericulture fixes (#19193) 2023-10-08 19:52:10 +02:00
ServerInfo Launcher info links. (#12781) 2022-12-02 17:23:43 -08:00
ServerUpdates System to automatically restart server after certain uptime. (#32814) 2024-10-24 02:20:39 +01:00
Shuttles FTL coordinate disk command for admins: ftldisk (#28075) 2024-10-24 02:08:05 +01:00
Silicons Borg type switching. (#32586) 2024-11-15 19:35:37 +00:00
Singularity BUGFIX: Fix APEs being able to be turned on without power (#32493) 2024-11-15 17:37:08 +00:00
Solar Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-09 18:57:59 +01:00
Sound Station AI (#30944) 2024-08-30 07:53:19 +01:00
Spawners update for mind roles and fix random stuff, localize alt ids 2024-10-24 01:55:17 +01:00
Species/Systems Body code cleanup (#24946) 2024-04-07 14:04:17 +02:00
Speech Voice Mask refactor (#30798) 2024-10-02 12:06:05 +01:00
Spider Spiders Buff and critters change (#13377) 2023-01-22 18:50:05 -04:00
SprayPainter Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
Spreader metal foam grenades (#29428) 2024-08-09 17:34:17 +01:00
Sprite Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Stack cherry pick "Fix currency duplication bug (#32524)" (#1936) 2024-09-29 14:24:09 +00:00
Standing Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Station update for mind roles and fix random stuff, localize alt ids 2024-10-24 01:55:17 +01:00
StationEvents Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
StationRecords use LocalizedJobTitle in crew manifest (#2037) 2024-10-24 12:54:35 +00:00
Stealth Cardboard Box and Stealth Components (#11569) 2022-10-10 09:17:53 +11:00
Storage Log enrichment: Explosion damage to players (#29762) 2024-08-09 19:17:07 +01:00
Store Mind Role Entities (#31318) 2024-10-24 00:32:47 +01:00
StoreDiscount/Systems upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Strip Predict stripping (#32478) 2024-10-02 12:06:37 +01:00
Stunnable item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
SubFloor Replace obsolete Tile Access methods (#32508) 2024-10-02 12:08:12 +01:00
SurveillanceCamera Voice Mask refactor (#30798) 2024-10-02 12:06:05 +01:00
Tabletop Remove placing items on tabletop boards. (#29513) 2024-07-25 01:50:55 +02:00
Teleportation hand teleport portals now may start in the same grid. (#28556) 2024-06-08 20:16:59 +02:00
Temperature Don't error on missing component in ChangeHeat (#32451) 2024-10-24 01:56:14 +01:00
Terminator remove GenericAntag completely (#28218) 2024-08-09 19:02:29 +01:00
Tesla make teslas great again (#1916) 2024-10-27 23:05:22 +00:00
Thief Stable Merge (#33218) 2024-11-15 17:32:57 +00:00
Tiles Turn ReagentEffects into generic EntityEffects (#28168) 2024-07-25 01:55:29 +02:00
Tips Localize tips (#28285) 2024-06-01 17:41:48 +02:00
Toilet Toilet Upgrade (needs review) (#22133) 2024-04-07 14:18:32 +02:00
Tools THE RETURN OF ITEM STATUS (#22986) 2024-04-21 23:41:08 +02:00
Toolshed/Commands Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
Traitor Traitor activation fix for missing PDA (#30359) 2024-10-24 02:14:32 +01:00
Traits don't apply traits for borg and ai (#31990) 2024-09-14 14:26:27 +01:00
UserInterface Predict IntrinsicUI (#31310) 2024-08-27 00:34:13 +01:00
VendingMachines Fix contraband never getting added to vend inventory (#32431) 2024-10-02 11:38:42 +01:00
Verbs Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
VoiceMask Fix Syrinx implant (#2055) 2024-11-03 18:02:03 +00:00
Voting Fix DisplayVotes doing nothing for a vote (#33170) 2024-11-15 17:28:49 +00:00
Wagging Stop wagging tails on crit (#25323) 2024-02-18 23:39:38 +01:00
Warps Default warp point names (#21017) 2023-10-20 15:29:43 +02:00
Weapons Changes to "Burst" firemode; Drozd, WT550 and C20-r (#31292) 2024-11-15 17:31:26 +00:00
Weather tweak: weather command tooltip (#33130) 2024-11-15 17:35:37 +00:00
Whitelist Implement a playerpanel (#30238) 2024-08-09 19:04:58 +01:00
Wires upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Worldgen Replace obsolete Tile Access methods (#32508) 2024-10-02 12:08:12 +01:00
Xenoarchaeology Fixed portal artifacts targeting the Ai (#32677) 2024-10-24 02:06:01 +01:00
Zombies Mind Role Entities (#31318) 2024-10-24 00:32:47 +01:00
AssemblyInfo.cs Add test to load all config presets (#20705) 2023-10-08 19:58:55 +02:00
Content.Server.csproj Remove some wayward folder includes in the `csproj` (#31244) 2024-08-27 00:37:51 +01:00
Content.Server.csproj.DotSettings
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
Program.cs