Delta-v/Content.Server/NPC/HTN
metalgearsloth 4bacc02a0e
Pulling rework v2 (#24936)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

* Fix hotkey

* Fix container changes

* oop

* Fix multi-pulling

* Move alerts cleanup.

* pulling fixes

(cherry picked from commit c584f6444a85cc53edb060230f7e7b2b76cc87bf)
2024-03-24 00:03:20 +01:00
..
Preconditions Pulling rework v2 (#24936) 2024-03-24 00:03:20 +01:00
PrimitiveTasks Fixes NPCs that lack a UseDelay component failing to interact with objects (#23638) 2024-01-26 22:03:42 +01:00
HTNBranch.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HTNComponent.cs Remove HTN ComponentReference (#19480) 2023-08-25 17:05:21 +10:00
HTNCompoundPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
HTNCompoundTask.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HTNPlan.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTNPlanJob.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTNPlanState.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTNSystem.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
HTNTask.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IHTNCompound.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
IHtnConditionalShutdown.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00