Files
Delta-v/Content.Shared/_DV/Carrying/CarryingSystem.cs
T
f22266d51f Port Allulalo from Impstation (#6172)
* Allulalo: finally finishing the ancient raptor species project (#3504)

* well, it loads

* sprite's

* names + starting on displacements

* more displacements

* displacements

* left hand only

* displacements

* yup

* ooa

* inhand displacements

* blood

* accent

* iv bags

* placeholder clarification

* Revert "iv bags"

This reverts commit c2aa504eab8d0673604b33e0ccaf79b406979da6.

* whitespace

* adds tooshortforUI and removes the damage modifier set

* speechsounds

* typing indicator

* basic customisation

* guidebook 1

* fixed full

* markings, displacements, speech verb

* displacement fixes

* trailing newlines

* spelling moment

* brute damage sprites and blood fix

* guidebook iteration

* injection melee + ethanotoxin + guidebook rewrite

* guidebook

* guidebook

* nitpicks + roundstart

---------

Co-authored-by: starlighthowls <starlighthowls7@gmail.com>
Co-authored-by: mqole <anactualpanacea@gmail.com>

* Allulalo tooshotforui bugfix (#3598)

* yay

* p[leebnmar

* oops

* Allulalo Markings (#3602)

* eye markings and two tails

* more

* almost got ya

* yup

* wings yay

* thank you landshark for my life btw

* still needs loc files

* Update allulalo.ftl

* I lost so much progress to git bullshit

* and who can forget dear rat boy

* touch up speech indicator at yesters request

---------

Co-authored-by: starlighthowls <starlighthowls7@gmail.com>

* Allulalo Roundstart (#3621)

* yup

* shock blanket + pleebnar fixes

* yuuup (#3655)

* Allulalo fix pass 1 (#3661)

* what if I did it all in one commit like a total moron

* yup

* untuch

* i love you spriting tool

* my birdsty

* Update allulalo.yml

* Update Species.xml

* let allulalo use holopads. (#3669)

* adds a white list for the too small component to add specific allowed entities. e.g holopads

* imp comment

* i love forgetting white space!!!!

---------

Co-authored-by: sev7ves <soapedzone@gmail.com>
Co-authored-by: beck <163376292+widgetbeck@users.noreply.github.com>

* fix (#3693)

* I need to learn to not do everything in one commit (#3750)

* mime on again (#4243)

* Small fix

* Add them to our accentless trait

* Add unable to wield system

* Fix too short for UI using old blacklist methods

* Fix duplicated localization line

* Add heavyweight drunk comp (might merge this with lightweight later)

* Why was this even added

* Revert "Add unable to wield system"

This reverts commit cbe3a10fc7.

* Revert "Fix too short for UI using old blacklist methods"

This reverts commit 833743f029.

* add TooShortForUIComponent (#3495)

* add TooShortForUIComponent

* correct documentation

* incomplete documentation

* add UnableToWieldComponent (#3496)

* Fixing this again I am dumb I cherrypicked things in the wrong order

* WHY WAS THIS EVEN ADDED THERE'S NO SPRITE EVEN ON IMPSTATION???

* Port Allulalos to Nubody

* Fix for Allulalo chems doing nothing

* Add allulalo to the guidebook species list

* Restore some accidentally deleted effects and comments

* Fix typo that made allu blood 10x more alcoholic than normal

* Delete random misplaced sprites from cherrypicking

* More of the random sprites removal (this time from the meta)

* Add missing allulalo flavor

* Removed some nonexistant fields from the species

* Add unisex cough/sneeze, comment out Wuhey and Ungh emotes

* Fix guidebook not using loc string

* I THINK this fixes that test error and it doesn't seem to break anything either so let's try

* Remove unsupported unshaded shader from eyes

* Ok last one didn't work (sorry for trial and error)

* Removed mention of HARMPACKs and Tether Guns from the guidebook.

* Blacklist allulalos from random humanoid spawns

* Add missing allulalo gulp sound

* Carriable in 1 hand allulalos, fix carrying system blocking both hands always

* Remove DV comments

---------

Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com>
Co-authored-by: starlighthowls <starlighthowls7@gmail.com>
Co-authored-by: mqole <anactualpanacea@gmail.com>
Co-authored-by: sev7ves <58966116+sev7ves@users.noreply.github.com>
Co-authored-by: sev7ves <soapedzone@gmail.com>
Co-authored-by: beck <163376292+widgetbeck@users.noreply.github.com>
Co-authored-by: Yesteryear <208338078+yesteryuri@users.noreply.github.com>
2026-07-04 17:28:31 +10:00

429 lines
16 KiB
C#

using Content.Shared.ActionBlocker;
using Content.Shared.Buckle.Components;
using Content.Shared.Climbing.Events;
using Content.Shared.DoAfter;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Item;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs;
using Content.Shared.Movement.Events;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Movement.Pulling.Systems;
using Content.Shared.Movement.Systems;
using Content.Shared.Nyanotrasen.Item.PseudoItem;
using Content.Shared.Popups;
using Content.Shared.Pulling;
using Content.Shared.Resist;
using Content.Shared.Standing;
using Content.Shared.Storage;
using Content.Shared.Stunnable;
using Content.Shared.Throwing;
using Content.Shared.Verbs;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
using Robust.Shared.Physics.Components;
using System.Numerics;
using Content.Shared._DV.Polymorph;
using Content.Shared.Hands.EntitySystems;
namespace Content.Shared._DV.Carrying;
public sealed class CarryingSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
[Dependency] private readonly CarryingSlowdownSystem _slowdown = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!;
[Dependency] private readonly PullingSystem _pulling = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedPseudoItemSystem _pseudoItem = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly StandingStateSystem _standingState = default!;
[Dependency] private readonly SharedVirtualItemSystem _virtualItem = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
private EntityQuery<PhysicsComponent> _physicsQuery;
public override void Initialize()
{
base.Initialize();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
SubscribeLocalEvent<CarriableComponent, GetVerbsEvent<AlternativeVerb>>(AddCarryVerb);
SubscribeLocalEvent<CarryingComponent, GetVerbsEvent<InnateVerb>>(AddInsertCarriedVerb);
SubscribeLocalEvent<CarryingComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
SubscribeLocalEvent<CarryingComponent, BeforeThrowEvent>(OnThrow);
SubscribeLocalEvent<CarryingComponent, EntParentChangedMessage>(OnParentChanged);
SubscribeLocalEvent<CarryingComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<CarryingComponent, DownedEvent>(OnDowned);
SubscribeLocalEvent<CarryingComponent, BeforePolymorphedEvent>(OnBeforePolymorphed);
SubscribeLocalEvent<BeingCarriedComponent, InteractionAttemptEvent>(OnInteractionAttempt);
SubscribeLocalEvent<BeingCarriedComponent, UpdateCanMoveEvent>(OnMoveAttempt);
SubscribeLocalEvent<BeingCarriedComponent, StandAttemptEvent>(OnStandAttempt);
SubscribeLocalEvent<BeingCarriedComponent, GettingInteractedWithAttemptEvent>(OnInteractedWith);
SubscribeLocalEvent<BeingCarriedComponent, PullAttemptEvent>(OnPullAttempt);
SubscribeLocalEvent<BeingCarriedComponent, StartClimbEvent>(OnDrop);
SubscribeLocalEvent<BeingCarriedComponent, BuckledEvent>(OnDrop);
SubscribeLocalEvent<BeingCarriedComponent, UnbuckledEvent>(OnDrop);
SubscribeLocalEvent<BeingCarriedComponent, StrappedEvent>(OnDrop);
SubscribeLocalEvent<BeingCarriedComponent, UnstrappedEvent>(OnDrop);
SubscribeLocalEvent<BeingCarriedComponent, EscapeInventoryEvent>(OnDrop);
SubscribeLocalEvent<BeingCarriedComponent, ComponentRemove>(OnRemoved);
SubscribeLocalEvent<CarriableComponent, CarryDoAfterEvent>(OnDoAfter);
}
private void AddCarryVerb(Entity<CarriableComponent> ent, ref GetVerbsEvent<AlternativeVerb> args)
{
var user = args.User;
var target = args.Target;
if (!args.CanInteract || !args.CanAccess || user == target)
return;
if (!CanCarry(user, ent))
return;
args.Verbs.Add(new AlternativeVerb()
{
Act = () => StartCarryDoAfter(user, ent),
Text = Loc.GetString("carry-verb"),
Priority = 2
});
}
private void AddInsertCarriedVerb(Entity<CarryingComponent> ent, ref GetVerbsEvent<InnateVerb> args)
{
// If the person is carrying someone, and the carried person is a pseudo-item, and the target entity is a storage,
// then add an action to insert the carried entity into the target
// AKA put carried felenid into a duffelbag
if (args.Using is not {} carried || !args.CanAccess || !TryComp<PseudoItemComponent>(carried, out var pseudoItem))
return;
var target = args.Target;
if (!TryComp<StorageComponent>(target, out var storageComp))
return;
if (!_pseudoItem.CheckItemFits((carried, pseudoItem), (target, storageComp)))
return;
args.Verbs.Add(new InnateVerb()
{
Act = () =>
{
DropCarried(ent, carried);
_pseudoItem.TryInsert(target, carried, pseudoItem, storageComp);
},
Text = Loc.GetString("action-name-insert-other", ("target", carried)),
Priority = 2
});
}
/// <summary>
/// Since the carried entity is stored as 2 virtual items, when deleted we want to drop them.
/// </summary>
private void OnVirtualItemDeleted(Entity<CarryingComponent> ent, ref VirtualItemDeletedEvent args)
{
if (HasComp<CarriableComponent>(args.BlockingEntity))
DropCarried(ent, args.BlockingEntity);
}
/// <summary>
/// Basically using virtual item passthrough to throw the carried person. A new age!
/// Maybe other things besides throwing should use virt items like this...
/// </summary>
private void OnThrow(Entity<CarryingComponent> ent, ref BeforeThrowEvent args)
{
if (!TryComp<VirtualItemComponent>(args.ItemUid, out var virtItem) || !HasComp<CarriableComponent>(virtItem.BlockingEntity))
return;
var carried = virtItem.BlockingEntity;
args.ItemUid = carried;
args.ThrowSpeed = 5f * MassContest(ent, carried);
}
private void OnParentChanged(Entity<CarryingComponent> ent, ref EntParentChangedMessage args)
{
var xform = Transform(ent);
if (xform.MapUid != args.OldMapId)
return;
// Do not drop the carried entity if the new parent is a grid
if (xform.ParentUid == xform.GridUid)
return;
DropCarried(ent, ent.Comp.Carried);
}
private void OnMobStateChanged(Entity<CarryingComponent> ent, ref MobStateChangedEvent args)
{
DropCarried(ent, ent.Comp.Carried);
}
private void OnDowned(Entity<CarryingComponent> ent, ref DownedEvent args)
{
DropCarried(ent, ent.Comp.Carried);
}
private void OnBeforePolymorphed(Entity<CarryingComponent> ent, ref BeforePolymorphedEvent args)
{
if (HasComp<MindContainerComponent>(ent.Comp.Carried))
DropCarried(ent, ent.Comp.Carried);
}
/// <summary>
/// Only let the person being carried interact with their carrier and things on their person.
/// </summary>
private void OnInteractionAttempt(Entity<BeingCarriedComponent> ent, ref InteractionAttemptEvent args)
{
if (args.Target is not {} target)
return;
var targetParent = Transform(target).ParentUid;
var carrier = ent.Comp.Carrier;
if (target != carrier && targetParent != carrier && targetParent != ent.Owner)
args.Cancelled = true;
}
private void OnMoveAttempt(Entity<BeingCarriedComponent> ent, ref UpdateCanMoveEvent args)
{
args.Cancel();
}
private void OnStandAttempt(Entity<BeingCarriedComponent> ent, ref StandAttemptEvent args)
{
args.Cancel();
}
private void OnInteractedWith(Entity<BeingCarriedComponent> ent, ref GettingInteractedWithAttemptEvent args)
{
if (args.Uid != ent.Comp.Carrier)
args.Cancelled = true;
}
private void OnPullAttempt(Entity<BeingCarriedComponent> ent, ref PullAttemptEvent args)
{
args.Cancelled = true;
}
private void OnDrop<TEvent>(Entity<BeingCarriedComponent> ent, ref TEvent args) // Augh
{
DropCarried(ent.Comp.Carrier, ent);
}
private void OnRemoved(Entity<BeingCarriedComponent> ent, ref ComponentRemove args)
{
/*
This component has been removed for whatever reason, so just make sure that the
carrier is cleaned up.
*/
if (!TryComp<CarryingComponent>(ent.Comp.Carrier, out var carryingComponent))
// This carrier has probably already been cleaned, no reason to try again
return;
CleanupCarrier(ent.Comp.Carrier, ent);
}
private void OnDoAfter(Entity<CarriableComponent> ent, ref CarryDoAfterEvent args)
{
if (args.Handled || args.Cancelled)
return;
if (!CanCarry(args.Args.User, ent))
return;
Carry(args.Args.User, ent);
args.Handled = true;
}
private void StartCarryDoAfter(EntityUid carrier, Entity<CarriableComponent> carried)
{
TimeSpan length = GetPickupDuration(carrier, carried);
if (length.TotalSeconds >= 9f)
{
_popup.PopupClient(Loc.GetString("carry-too-heavy"), carried, carrier, PopupType.SmallCaution);
return;
}
if (!HasComp<KnockedDownComponent>(carried))
length *= 2f;
var ev = new CarryDoAfterEvent();
var args = new DoAfterArgs(EntityManager, carrier, length, ev, carried, target: carried)
{
BreakOnMove = true,
NeedHand = true
};
_doAfter.TryStartDoAfter(args);
// Show a popup to the person getting picked up
_popup.PopupEntity(Loc.GetString("carry-started", ("carrier", carrier)), carried, carried);
}
private void Carry(EntityUid carrier, EntityUid carried)
{
if (TryComp<PullableComponent>(carried, out var carriedPullable))
_pulling.TryStopPull(carried, carriedPullable);
if (TryComp<PullableComponent>(carrier, out var carrierPullable))
_pulling.TryStopPull(carrier, carrierPullable);
var carrierXform = Transform(carrier);
var xform = Transform(carried);
_transform.AttachToGridOrMap(carrier, carrierXform);
_transform.AttachToGridOrMap(carried, xform);
_transform.SetParent(carried, xform, carrier, carrierXform);
var carryingComp = EnsureComp<CarryingComponent>(carrier);
carryingComp.Carried = carried;
Dirty(carrier, carryingComp);
var carriedComp = EnsureComp<BeingCarriedComponent>(carried);
carriedComp.Carrier = carrier;
Dirty(carried, carriedComp);
EnsureComp<KnockedDownComponent>(carried);
ApplyCarrySlowdown(carrier, carried);
_actionBlocker.UpdateCanMove(carried);
if (_net.IsClient) // no spawning prediction
return;
for (var x = 0; x < Comp<CarriableComponent>(carried).FreeHandsRequired; x++)
{
_virtualItem.TrySpawnVirtualItemInHand(carried, carrier);
}
}
public bool TryCarry(EntityUid carrier, Entity<CarriableComponent?> toCarry)
{
if (!Resolve(toCarry, ref toCarry.Comp, false))
return false;
if (!CanCarry(carrier, (toCarry, toCarry.Comp)))
return false;
// The second one means that carrier is a pseudo-item and is inside a bag.
if (HasComp<BeingCarriedComponent>(carrier) || HasComp<ItemComponent>(carrier))
return false;
if (GetPickupDuration(carrier, toCarry).TotalSeconds > 9f)
return false;
Carry(carrier, toCarry);
return true;
}
public void DropCarried(EntityUid carrier, EntityUid carried)
{
Drop(carried);
CleanupCarrier(carrier, carried);
}
private void CleanupCarrier(EntityUid carrier, EntityUid carried)
{
RemComp<CarryingComponent>(carrier); // get rid of this first so we don't recursively fire that event
RemComp<CarryingSlowdownComponent>(carrier);
_virtualItem.DeleteInHandsMatching(carrier, carried);
_movementSpeed.RefreshMovementSpeedModifiers(carrier);
}
private void Drop(EntityUid carried)
{
RemComp<BeingCarriedComponent>(carried);
RemComp<KnockedDownComponent>(carried); // TODO SHITMED: make sure this doesnt let you make someone with no legs walk
_actionBlocker.UpdateCanMove(carried);
_transform.AttachToGridOrMap(carried);
_standingState.Stand(carried);
}
private void ApplyCarrySlowdown(EntityUid carrier, EntityUid carried)
{
var massRatio = MassContest(carrier, carried);
if (massRatio == 0)
massRatio = 1;
var massRatioSq = Math.Pow(massRatio, 2);
var modifier = (1 - (0.15 / massRatioSq));
modifier = Math.Max(0.1, modifier);
_slowdown.SetModifier(carrier, (float) modifier);
}
public bool CanCarry(EntityUid carrier, Entity<CarriableComponent> carried)
{
var handsRequired = carried.Comp.FreeHandsRequired; // imp
if (TryComp<CarrierOneHandComponent>(carrier, out _))// && !carried.Comp.OneHandOverride)
handsRequired = 1;
return
carrier != carried.Owner &&
// can't carry multiple people, even if you have 4 hands it will break invariants when removing carryingcomponent for first carried person
!HasComp<CarryingComponent>(carrier) &&
// can't carry someone in a locker, buckled, etc
HasComp<MapGridComponent>(Transform(carrier).ParentUid) &&
// no tower of spacemen or stack overflow
!HasComp<BeingCarriedComponent>(carrier) &&
!HasComp<BeingCarriedComponent>(carried) &&
// finally check that there are enough free hands
TryComp<HandsComponent>(carrier, out var hands) && _hands.CountFreeHands((carrier, hands)) >= handsRequired;
}
private float MassContest(EntityUid roller, EntityUid target)
{
if (!_physicsQuery.TryComp(roller, out var rollerPhysics) || !_physicsQuery.TryComp(target, out var targetPhysics))
return 1f;
if (targetPhysics.FixturesMass == 0)
return 1f;
return rollerPhysics.FixturesMass / targetPhysics.FixturesMass;
}
private TimeSpan GetPickupDuration(EntityUid carrier, EntityUid carried)
{
var length = TimeSpan.FromSeconds(3);
var mod = MassContest(carrier, carried);
if (mod != 0)
length /= mod;
return length;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<BeingCarriedComponent, TransformComponent>();
while (query.MoveNext(out var carried, out var comp, out var xform))
{
var carrier = comp.Carrier;
if (TerminatingOrDeleted(carrier))
{
RemCompDeferred<BeingCarriedComponent>(carried);
continue;
}
// SOMETIMES - when an entity is inserted into disposals, or a cryosleep chamber - it can get re-parented without a proper reparent event
// when this happens, it needs to be dropped because it leads to weird behavior
if (xform.ParentUid != carrier)
{
DropCarried(carrier, carried);
continue;
}
// Make sure the carried entity is always centered relative to the carrier, as gravity pulls can offset it otherwise
_transform.SetLocalPosition(carried, Vector2.Zero);
}
}
}