Delta-v/Content.Server/GameObjects
metalgearsloth 805a5f1689
Refactor pathfinding updates and add AccessReader support (#1183)
There was some extra bloat in the path graph updates.
Now the queue should also just run if it gets too big regardless.
Un-anchored physics objects are no longer a hard fail for pathfinding.
Add AccessReader support so open / close doors show up for pathfinding
AI also ensure they call the operator's shutdown when they're shutdown so that should cancel the pathfinding job.

I tried to split these into 2 commits but they were kinda coupled together

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-22 18:55:50 +02:00
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Components Refactor pathfinding updates and add AccessReader support (#1183) 2020-06-22 18:55:50 +02:00
EntitySystems Refactor pathfinding updates and add AccessReader support (#1183) 2020-06-22 18:55:50 +02:00
ContainerSlot.cs Fix some Robust.Server namespaces in Robust.Shared. 2019-12-22 13:41:04 +01:00
VisibilityFlags.cs Remove unused visibility flags 2020-04-10 17:13:55 +02:00