Delta-v/Content.Shared
Kyle Tyo 4e73c67d1b
Tiny Tiny Cleanup of the EyeClosingSystem. (#38734)
Update EyeClosingSystem.cs
2025-07-03 23:58:56 -07:00
..
APC Make APC UI work correctly with multiple users (#32465) 2024-10-12 19:21:43 +11:00
Abilities Kills TurfHelpers (#37939) 2025-06-21 11:23:19 -04:00
Access Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
ActionBlocker GettingUsedAttemptEvent (#35450) 2025-02-24 17:21:17 +01:00
Actions Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Administration Stop network serializing prototypes (#38602) 2025-06-26 19:27:23 -04:00
Advertise Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Alert Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame Predict AME Fuel Examine (#38018) 2025-06-03 13:51:50 +02:00
Animals Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Anomaly Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-15 20:30:50 +02:00
Antag Add support for antag-before-job selection (#35789) 2025-03-12 16:48:39 +01:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armable Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Armor Chameleon vests now act like winter coats (#34929) 2025-03-17 19:39:04 +01:00
Atmos Pressure Relief Valve (#36708) 2025-07-03 18:00:34 +02:00
Audio Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
BarSign Selectable Bar Signs (#29068) 2024-07-01 02:20:57 +10:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Beeper Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Body Predict healing and bloodstream (#38690) 2025-07-02 19:20:31 -04:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle Cleanup unused/redundant dependencies (#38099) 2025-06-06 18:11:52 +02:00
Burial Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-06-09 10:36:04 -04:00
CCVar Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
Cabinet Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Camera fix: EyeOffset when eyes are closed (#38534) 2025-06-25 22:22:05 +02:00
CardboardBox Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Cargo Stop network serializing prototypes (#38602) 2025-06-26 19:27:23 -04:00
CartridgeLoader Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-15 20:30:50 +02:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-09 20:01:32 +02:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Charges Fix autorecharge 2025-04-28 15:53:40 +02:00
Chasm Landmine stepoff (#22962) 2024-03-24 16:33:45 +11:00
Chat Stop network serializing prototypes (#38602) 2025-06-26 19:27:23 -04:00
Chemistry Predict healing and bloodstream (#38690) 2025-07-02 19:20:31 -04:00
Climbing Don't show climb verb for objects that cannot be climbed (#38115) 2025-06-06 18:25:17 -04:00
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-15 20:30:50 +02:00
Clothing Fix debug asserts when unequipping items (#38274) 2025-06-21 16:40:56 +03:00
Clumsy Fix the ability to kill clumsy mobs by force climbing (#33844) 2025-04-15 00:04:56 +02:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode make PacifiedComponent session specific (#38137) 2025-06-07 14:37:13 -07:00
Communications Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
ComponentTable Priority Deliveries (#36968) 2025-04-27 02:13:52 -07:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Predict dumping (#32394) 2025-04-19 16:20:40 +10:00
Construction Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
ContainerHeld Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Containers fix ItemSlotsSystem debug assert (#38655) 2025-06-29 10:33:58 -04:00
Contraband Only sec glasses can show contraband: second attempt (#36412) 2025-04-26 17:06:34 -04:00
Conveyor Mob movement rewrite (#35931) 2025-03-28 09:29:02 +11:00
Coordinates Replace obsolete FromMap calls with ToCoordinates (#35304) 2025-02-20 23:03:42 +11:00
Crayon Improve crayon UI to not be stuck in 1996 (#33101) 2024-11-15 21:25:06 -06:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-02-23 15:04:44 +11:00
CriminalRecords Localize criminal records reason placeholder dataset (#35810) 2025-03-16 19:43:37 -04:00
Cuffs Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Damage Predict healing and bloodstream (#38690) 2025-07-02 19:20:31 -04:00
Dataset Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Decals Make MappingDataNode use string keys (#36111) 2025-04-18 19:28:22 +10:00
Defusable Hardbombs & Defusables (#15380) 2023-09-11 18:42:38 -07:00
Delivery Further Mail Balancing (#37986) 2025-05-31 21:28:13 -07:00
Destructible Better Godmode (#37020) 2025-05-10 01:06:19 -04:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-02-21 11:30:06 -08:00
DeviceLinking Stop network serializing prototypes (#38602) 2025-06-26 19:27:23 -04:00
DeviceNetwork Stop network serializing prototypes (#38602) 2025-06-26 19:27:23 -04:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Dice Predicted dice rolls (#34863) 2025-02-14 16:46:25 +01:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
DisplacementMap Fix displacement map rendering in UI (#38042) 2025-06-24 22:47:29 +02:00
Disposal Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
DoAfter HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Doors Turnstiles lower volume + access reader (#36900) 2025-04-25 00:14:47 +02:00
DragDrop Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
Dragon Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
DrawDepth Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
Drowsiness New status effect system (#37238) 2025-06-25 07:41:35 -04:00
Drugs Refactor SeeingRainbows to new status effect system (#38620) 2025-06-27 21:19:04 +03:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Electrocution Reduce base electrocution stun time from 8 to 5 seconds (#34578) 2025-03-15 16:57:35 +01:00
Emag [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664) 2025-07-03 22:08:45 -07:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Emp Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
Engineering Fix inflatable barriers finishing instantly if canceled! (#36937) 2025-04-26 16:56:18 -04:00
Ensnaring Allow Pacifists to Use Bola (#37188) 2025-05-06 12:55:00 -04:00
EntityEffects Improvements and fixups for New Status Effect API (#38660) 2025-07-02 20:46:30 +03:00
EntityList EntityLootTable deleted (#37604) 2025-05-19 19:53:29 +10:00
EntityTable Add support for contextual information in EntityTables (#37737) 2025-05-31 15:40:25 +02:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-16 21:39:14 -08:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-14 20:18:45 +11:00
Examine Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Execution System uses the identity of an entity; added "the" to execution message (#32536) 2024-09-30 00:36:47 +02:00
Explosion Cleanup remaining `IMapManager.MapExists` uses (#37851) 2025-05-26 18:45:55 +02:00
Eye Tiny Tiny Cleanup of the EyeClosingSystem. (#38734) 2025-07-03 23:58:56 -07:00
Fax Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
FingerprintReader Tearable Deliveries V2 (#36815) 2025-04-24 21:47:46 +02:00
FixedPoint Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Flash Predict Flashes (#37640) 2025-06-23 13:32:56 +02:00
Fluids fix: mops with liquid can hit people again (#38486) 2025-06-22 00:23:39 +02:00
Foldable Fix: Don't deploy foldables when clicking on items inside containers (#38709) 2025-07-03 14:10:20 +02:00
Follower Fix for ghosts being unable to follow the AI when it uses a holopad (#36355) 2025-04-25 12:30:39 +02:00
Forensics Fingerprint taking improvements (#31864) 2025-04-22 14:15:12 -04:00
Friction Content changes required for physicsmap purge (#37878) 2025-05-28 19:38:47 +10:00
Friends fix fish petting misprediction (#30175) 2024-07-20 13:23:46 +10:00
GPS Examining now shows Coords on Handheld GPS, Coord readout update frequency increased (#31814) 2025-04-13 11:29:13 -04:00
GameTicking Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Ghost Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-06-09 10:36:04 -04:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Make animals drop giblets into container or floor when they inserted into container (#37228) 2025-05-06 22:14:08 -04:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
Gravity Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
GridPreloader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Guardian Fix for holoparasite's ability to attack the host through mech (#36659) 2025-06-14 20:22:45 +03:00
Guidebook Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
HUD Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Hands Fix hand refactor 2 (#38578) 2025-06-25 12:26:20 -04:00
HealthExaminable Improved Health examination text (#38126) 2025-06-09 00:31:49 -07:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
Holopad Station AI customizations (#34501) 2025-05-13 01:50:43 -07:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid fix polymorph errors (#38409) 2025-06-17 16:16:24 -04:00
IconSmoothing randomize iconSmoothing (#28158) 2024-07-19 18:13:35 +10:00
IdentityManagement fix clone appearance (#37130) 2025-05-02 21:26:12 -04:00
IgnitionSource Fix matchstick prediction issues (#31418) 2025-04-08 23:00:57 +02:00
Implants Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2024-06-15 00:41:25 -04:00
Input Add keybind for swapping hands in the other direction (#37588) 2025-05-18 21:17:35 -04:00
Instruments Add the instrument names to the MIDI channel selector (#38083) 2025-06-11 20:32:48 +02:00
Intellicard/Components Intellicards now have a doAfter. (#33198) 2024-11-09 13:29:29 -06:00
Interaction fix smart equip (#38605) 2025-06-26 12:17:25 -04:00
Internals Use distinct action labels for toggling internals on and off. (#36073) 2025-06-02 13:09:45 +02:00
Inventory Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Fix multi handed items (#38603) 2025-06-26 17:29:22 +02:00
ItemRecall action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-14 00:36:37 +01:00
Jittering Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Kitchen Add microwave recipes to the guidebook (#34105) 2025-02-23 16:24:44 +01:00
Labels Salvage Job Board (#37549) 2025-05-18 14:02:52 +10:00
LandMines Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Lathe Improve lathe queue performance (#38583) 2025-06-27 00:08:01 +02:00
Light Predict Flashes (#37640) 2025-06-23 13:32:56 +02:00
Lightning Tesla (#21124) 2023-12-28 13:11:50 +00:00
Localizations Battery (SMES/substation) interface (#36386) 2025-04-27 21:08:34 +10:00
Lock Add checks for various complex interactions (#37246) 2025-06-02 10:06:45 -07:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Machines Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Magic Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-07-30 12:17:27 +10:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
Mapping action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Maps Kills TurfHelpers (#37939) 2025-06-21 11:23:19 -04:00
MassMedia Save unpublished news articles (#31491) 2024-09-09 13:38:49 -06:00
Materials Fix ore silo clients showing up when out of range (#36741) 2025-04-20 11:00:23 +10:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Fix for holoparasite's ability to attack the host through mech (#36659) 2025-06-14 20:22:45 +03:00
Medical Predict healing and bloodstream (#38690) 2025-07-02 19:20:31 -04:00
MedicalScanner Add health analyzer unrevivability warning (#32636) 2024-10-26 19:22:08 +02:00
Mind Stop network serializing prototypes (#38602) 2025-06-26 19:27:23 -04:00
Mindshield Chameleon controller implant (Clothing fast switch) (#33887) 2025-05-30 12:07:25 +02:00
Mining Mineral Scanner (#31390) 2024-09-07 00:05:53 +10:00
Mobs action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue Morgue system refactor remove unused VVs and into Entity (#31835) 2024-09-04 17:30:21 +02:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-07-02 23:04:15 +10:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Movement Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
NPC Forbid string literals for `NpcFactionSystem` methods (#38140) 2025-06-08 00:39:18 +02:00
NameIdentifier Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-03 02:03:16 +01:00
Ninja HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
NodeContainer Predict gasthermomachines (#33837) 2025-05-13 21:49:43 +10:00
Nuke Add microwave-nukedisk interaction (#36114) 2025-05-21 11:06:58 -07:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Nutrition Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Objectives Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Overlays improve noir glasses shader (#37996) 2025-06-02 09:16:10 -07:00
PAI action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
PDA Cleanup warning CS0414 (#37648) 2025-05-20 23:14:10 +02:00
Paper Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Parallax Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
ParcelWrap Adds Parcel Wrap (#34471) 2025-04-26 19:24:25 -04:00
ParticleAccelerator Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Payload Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Physics Ensure large entities don't get stuck on conveyor belt corners (#37466) 2025-06-15 11:36:18 +02:00
Pinpointer Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
Placeable Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384) 2024-09-19 17:42:49 +10:00
Players Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-11 20:13:58 -07:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-03 19:09:20 +11:00
Points Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Polymorph New Experimental Science T3: Desynchronizer (#35752) 2025-04-16 11:33:39 +10:00
Popups Add `PopupPredictedCursor` and fix doubled popups on vending machines (#36655) 2025-04-18 14:01:46 +10:00
Power Predict gasthermomachines (#33837) 2025-05-13 21:49:43 +10:00
PowerCell Fix PowerCellDrawComponent draw rate (#38562) 2025-06-25 09:38:57 -04:00
Prayer Prayable datafield typo (#28622) 2024-06-05 10:32:58 +03:00
Preferences Add group for loadouts (#36951) 2025-06-16 02:36:06 -07:00
Procedural Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
Projectiles Minor ReflectionSystem refactor (#37039) 2025-05-01 00:10:54 +10:00
Prototypes Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
ProximityDetection Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Prying Firelocks are no longer pryable by hand if they are powered (#29221) 2024-06-22 10:49:50 -07:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
RCD Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Radiation Geiger counters can now be heard by everyone nearby (#30463) 2025-04-17 21:24:47 +10:00
Radio Fix warning CS0414 instances (#36832) 2025-04-23 01:36:49 +02:00
Random Removes references to GetAnchoredEntitiesEnumerator(Vector2i) (#37796) 2025-05-25 01:00:47 +02:00
RatKing action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-07 14:20:43 -04:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Remotes Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536) 2025-06-29 18:21:14 +02:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RepulseAttract Wizard: Repulse Spell (#35377) 2025-02-22 10:56:54 -05:00
Research Improve lathe queue performance (#38583) 2025-06-27 00:08:01 +02:00
Resist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RetractableItemAction HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Revenant Generic Numeric Alerts (#38370) 2025-06-21 20:59:37 +03:00
Revolutionary Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Robotics Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Roles Cleanup SharedRoleCodewordSystem (#38310) 2025-06-27 02:27:25 +02:00
Rootable Add Diona rooting (#32782) 2025-06-04 12:52:59 +02:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 10:37:24 +11:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Improvements and fixups for New Status Effect API (#38660) 2025-07-02 20:46:30 +03:00
Salvage Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length (#35407) 2025-05-17 15:27:39 +10:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Fixup Sericulture to be clonable (#38516) 2025-06-25 21:50:47 +02:00
Shuttles Fix center of mass mispredict when placing tiles (#37969) 2025-06-01 00:39:45 -04:00
Silicons Stop network serializing prototypes (#38602) 2025-06-26 19:27:23 -04:00
Singularity Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Slippery Add Diona rooting (#32782) 2025-06-04 12:52:59 +02:00
Smoking ciggie sounds (#32426) 2025-04-19 00:01:52 +02:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Kills TurfHelpers (#37939) 2025-06-21 11:23:19 -04:00
Spawning Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Speech Fix vocalization emotes (#38627) 2025-06-27 15:18:27 -04:00
Spider Spider web visuals update (#38175) 2025-06-16 17:30:43 -07:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Spreader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-03 17:39:00 -07:00
Stacks HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Standing Mob collisions (#34580) 2025-04-05 00:33:52 +11:00
Station Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
StationRecords More filters for station records (#37213) 2025-05-06 12:21:16 -04:00
StatusEffect Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
StatusEffectNew Improvements and fixups for New Status Effect API (#38660) 2025-07-02 20:46:30 +03:00
StatusIcon Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-04-29 18:43:15 +10:00
StepTrigger Puddle Code Slipping Cleanup (#35845) 2025-04-20 17:27:12 -04:00
Sticky full sticky prediction (#30230) 2024-08-09 09:36:15 +10:00
Storage fix water coolers (#38681) 2025-07-01 03:25:52 -07:00
Store Stop network serializing prototypes (#38602) 2025-06-26 19:27:23 -04:00
StoreDiscount/Components Cleanup remaining `IMapManager.MapExists` uses (#37851) 2025-05-26 18:45:55 +02:00
StoryGen Stop network serializing prototypes (#38602) 2025-06-26 19:27:23 -04:00
Strip HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Stunnable Add checks for various complex interactions (#37246) 2025-06-02 10:06:45 -07:00
SubFloor Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Tag Add warnings when TagSystem methods are called with string literals (#36281) 2025-04-12 16:18:31 +02:00
Telephone Speech is relayed by holopad holograms (#33978) 2025-01-02 12:41:12 +01:00
Teleportation Wizard Teleport Scroll (Teleport Location ECS) (#36424) 2025-04-28 19:42:24 +02:00
Temperature Add prediction to electric grills (#36241) 2025-04-01 09:43:19 -07:00
TextScreen Hallway textscreens (#24189) 2024-01-27 08:51:24 -05:00
Thief Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Throwing Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Tiles Kills TurfHelpers (#37939) 2025-06-21 11:23:19 -04:00
Timing Predicted internals (#33800) 2025-05-02 18:22:29 +10:00
Tips Fix tippy speech time (#36616) 2025-04-16 08:23:40 -04:00
Toggleable Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Tools Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Toolshed/TypeParsers Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Traits Fix warning CS0414 instances (#36832) 2025-04-23 01:36:49 +02:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
TurretController Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-05-26 16:00:50 +03:00
Turrets Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-05-26 16:00:50 +03:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Stop network serializing prototypes (#38602) 2025-06-26 19:27:23 -04:00
Verbs Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
VoiceMask voicemask can select speech verb (#25768) 2024-03-28 17:36:43 +11:00
Voting Add Votekick functionality (#32005) 2024-09-26 18:32:13 +02:00
Wagging Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Wall Network WallMountComponent (#30837) 2024-08-10 11:08:56 +10:00
Warps Wizard Teleport Scroll (Teleport Location ECS) (#36424) 2025-04-28 19:42:24 +02:00
Weapons Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Weather MapManager warnings cleanup Server Edition 2003 (#36781) 2025-06-09 02:09:42 +02:00
Whistle UseInHandEvent cleanup (#35231) 2025-02-18 23:27:30 +11:00
Whitelist CompFactory updates (#37559) 2025-05-20 01:08:55 -04:00
Wieldable Hand refactor bugfix (#38576) 2025-06-25 17:41:19 +02:00
Wires Station AI (#30944) 2024-08-28 10:57:12 +10:00
Xenoarchaeology Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Xenoborgs/Components Xenoborgs part 2 (#36844) 2025-04-28 18:10:35 -04:00
Zombies Fix two zombie bugs (#34472) 2025-04-18 20:38:33 -04:00
Content.Shared.csproj Treat duplicate dependency warnings as errors (#38480) 2025-06-22 00:25:20 +02:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00