Delta-v/Content.Server/GameTicking/Rules
beck-thompson 13ccf597c2
Add hostage ops (Nuke ops alternative objective) (#2545)
* first commit

* Some fixes

* final fixes

* Partly working

* More fixes + you can now win

* More fixes

* Forget

* Final fixes

* Update the number of hostages to 4

* Add feedback popups

* Use mind rolls like a cool person

* bruh

* NOW I'm mad

* Bruh

* :trollface:

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

* :trollface:

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

* Bruh I forget

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-01-25 01:29:41 +00:00
..
Components Add hostage ops (Nuke ops alternative objective) (#2545) 2025-01-25 01:29:41 +00:00
VariationPass Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
AntagLoadProfileRuleSystem.cs Re-enabling nukie species(except vox), added antag species blacklisting 2024-08-09 17:31:25 +01:00
DeathMatchRuleSystem.cs Fix imports 2024-12-07 16:38:11 +00:00
DragonRuleSystem.cs fix dragon spawn location and round end summary (#31890) 2024-09-14 13:58:54 +01:00
GameRuleSystem.Utility.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
GameRuleSystem.cs Fix test ops real (#1626) 2024-08-14 15:09:20 +00:00
InactivityTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
KillCalloutRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
LoadMapRuleSystem.cs Make unknown shuttle events trigger an announcement (#33450) 2024-12-07 22:10:49 +00:00
MaxTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
NukeopsRuleSystem.cs Add hostage ops (Nuke ops alternative objective) (#2545) 2025-01-25 01:29:41 +00:00
RespawnRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
RevolutionaryRuleSystem.cs Add role prototype validation tests (#32801) 2024-10-24 01:59:40 +01:00
RoundstartStationVariationRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
RuleGridsSystem.cs LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
SandboxRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
SecretRuleSystem.cs [Port]Game presets can now have cooldowns to prevent back-to-back modes (#2744) 2025-01-19 00:33:44 +00:00
SubGamemodesSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
ThiefRuleSystem.cs Mind Role Entities (#31318) 2024-10-24 00:32:47 +01:00
TraitorRuleSystem.cs Don't show Reinforcement codewords on round end (#33181) 2024-11-15 17:28:49 +00:00
ZombieRuleSystem.cs Mind Role Entities (#31318) 2024-10-24 00:32:47 +01:00