Delta-v/Content.Server/GameTicking/Rules/Components
beck-thompson 13ccf597c2
Add hostage ops (Nuke ops alternative objective) (#2545)
* first commit

* Some fixes

* final fixes

* Partly working

* More fixes + you can now win

* More fixes

* Forget

* Final fixes

* Update the number of hostages to 4

* Add feedback popups

* Use mind rolls like a cool person

* bruh

* NOW I'm mad

* Bruh

* :trollface:

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

* :trollface:

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

* Bruh I forget

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-01-25 01:29:41 +00:00
..
AntagLoadProfileRuleCOmponent.cs Re-enabling nukie species(except vox), added antag species blacklisting 2024-08-09 17:31:25 +01:00
DeathMatchRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
DragonRuleComponent.cs fix dragon spawn location and round end summary (#31890) 2024-09-14 13:58:54 +01:00
InactivityRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
KillCalloutRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
LoadMapRuleComponent.cs LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
MaxTimeRestartRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
NukeOperativeSpawnerComponent.cs Content changes for entity categories PR (#27232) 2024-06-06 21:44:49 +02:00
NukeOpsShuttleComponent.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
NukeopsRuleComponent.cs Add hostage ops (Nuke ops alternative objective) (#2545) 2025-01-25 01:29:41 +00:00
RespawnDeadRuleComponent.cs RespawnRuleSystem tweaks. (#28528) 2024-06-06 21:58:20 +02:00
RespawnTrackerComponent.cs RespawnRuleSystem tweaks. (#28528) 2024-06-06 21:58:20 +02:00
RevolutionaryRuleComponent.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
RoundstartStationVariationRuleComponent.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
RuleGridsComponent.cs LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
SandboxRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SecretRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StationVariationPassRuleComponent.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
SubGamemodesComponent.cs make thief a subgamemode (#25740) 2024-03-07 01:18:13 +01:00
ThiefRuleComponent.cs antag objective issuing refactor (#28216) 2024-06-01 16:59:16 +02:00
TraitorRuleComponent.cs Traitor activation fix for missing PDA (#30359) 2024-10-24 02:14:32 +01:00
ZombieRuleComponent.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00