32 lines
918 B
C#
32 lines
918 B
C#
// Shitmed Change Start
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using Content.Shared.Smoking.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Smoking.Components;
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedMatchstickSystem))]
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[AutoGenerateComponentState]
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public sealed partial class MatchstickComponent : Component
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{
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/// <summary>
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/// Current state to matchstick. Can be <code>Unlit</code>, <code>Lit</code> or <code>Burnt</code>.
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/// </summary>
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[DataField("state"), AutoNetworkedField]
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public SmokableState CurrentState = SmokableState.Unlit;
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/// <summary>
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/// How long will matchstick last in seconds.
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/// </summary>
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[DataField]
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public int Duration = 10;
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/// <summary>
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/// Sound played when you ignite the matchstick.
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/// </summary>
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[DataField(required: true)]
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public SoundSpecifier IgniteSound = default!;
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}
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// Shitmed Change End |