..
APC
Make APC UI work correctly with multiple users ( #32465 )
2024-10-24 01:56:14 +01:00
Abilities
Goliath mob ( #30839 )
2024-08-21 15:36:50 +01:00
Access
bring back doorjack, use emag for lockers
2025-02-14 16:40:19 +00:00
ActionBlocker
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
Actions
Wizard Item Recall Spell ( #34411 )
2025-02-14 16:09:58 +00:00
Administration
Remove baby jail ( #34443 )
2025-01-28 04:31:23 +00:00
Alert
Add a Walking alert ( #32954 )
2024-11-15 17:35:04 +00:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
The real AME nerf ( #29587 )
2024-08-09 17:35:23 +01:00
Animals
Remove Entity<T> data-fields ( #34083 )
2025-01-12 08:17:19 +00:00
Anomaly
Zombies keep their anomalies on zombification ( #33867 )
2024-12-21 10:13:26 +00:00
Antag
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
stamina damage resist ( #2190 )
2024-11-14 14:28:08 +00:00
Atmos
Make ReactionResults an array ( #34967 )
2025-02-14 16:09:58 +00:00
Audio
Replace some sound PlayEntity with PlayPvs ( #34317 )
2025-01-12 08:15:23 +00:00
BarSign
Selectable Bar Signs ( #29068 )
2024-07-25 01:57:58 +02:00
Beam
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Bed
Added Pain Numbness Trait ( #34538 )
2025-01-28 04:53:45 +00:00
Beeper
Remove all Assigned Values that are Never Used ( #30110 )
2024-08-09 17:50:58 +01:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Replaced some AddMarkups with AddMarkupOrThrow ( #30632 )
2024-08-11 14:52:54 +01:00
Body
remove always push on body part
2025-02-14 16:10:01 +00:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Bql
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Buckle
WIP: Add back the ability to hug buckled people ( #3024 )
2025-02-22 01:44:30 +00:00
Burial
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-09 19:03:54 +01:00
CCVar
After getting banned, you now have to re-read the rules! ( #33270 )
2025-02-14 16:09:49 +00:00
Cabinet
move all nuke core stuff to _DV ( #2902 )
2025-02-06 13:22:28 +00:00
Camera
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 05:02:03 +00:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Cargo
Add history tab to bounty console ( #33932 )
2025-02-14 16:09:49 +00:00
CartridgeLoader
snipe qol prs from upstream ( #2614 )
2025-01-05 03:55:34 +00:00
ChangeNameInContainer
Plushies can now have pAIs stuffed into them (v2)! ( #30805 )
2024-10-24 00:17:33 +01:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Charges
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
Chasm
Landmine stepoff ( #22962 )
2024-03-27 18:28:59 +01:00
Chat
Animated Emotes from Impstation ( #2746 )
2025-01-18 23:50:21 +00:00
Chemistry
Fixes debug assertion thrown when spiking with pills ( #34813 )
2025-02-14 16:09:52 +00:00
Climbing
Don't show drag-drop outline if climbing ( #33477 )
2024-12-07 17:28:38 +00:00
Clock
Watches ( #29550 )
2024-08-09 17:45:45 +01:00
Cloning
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Clothing
Change MaskComponent to accommodate sprites namings ( #33451 )
2025-01-28 04:31:28 +00:00
Clumsy
Minor Shitmed Bugfixes 2 ( #1038 )
2024-12-27 17:17:07 +00:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Lets Hamlet Dance ( #30478 )
2024-08-09 18:12:53 +01:00
Communications
-fixed Broadcast button never enabling ( #26750 )
2024-04-07 14:35:16 +02:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
Construction
Purge uses of TransformComponent.AttachToGridOrMap ( #34940 )
2025-02-14 16:09:56 +00:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-26 21:27:29 +01:00
Containers
Purge uses of TransformComponent.AttachToGridOrMap ( #34940 )
2025-02-14 16:09:56 +00:00
Contraband
replace all instances of "department-{id}" with department.name ( #34607 )
2025-01-28 04:36:11 +00:00
Conveyor
Fix conveyor mispredicts ( #28157 )
2024-07-25 00:18:40 +02:00
Coordinates
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-04-07 14:11:06 +02:00
Crayon
Improve crayon UI to not be stuck in 1996 ( #33101 )
2024-12-07 15:43:36 +00:00
CrewManifest
Add pronouns to crew manifest ( #2647 )
2025-01-08 11:39:09 +00:00
CriminalRecords
update files that wanted list added and fix stuff
2025-02-14 16:09:59 +00:00
Cuffs
Fix popup on handcuffing for person being handcuffed ( #33639 )
2025-01-01 17:11:51 +00:00
Damage
Turrets and grenades can hit prone people [port] ( #2910 )
2025-02-06 19:57:11 +00:00
Dataset
Fix off-by-one error in LocalizedDatasetPrototype ( #28366 )
2024-06-01 17:19:24 +02:00
Decals
Add mapping editor ( #23427 )
2024-09-22 02:44:27 +01:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-27 21:59:12 +02:00
Destructible
Mining Rebalance ( #30920 )
2024-08-27 00:45:07 +01:00
DeviceLinking
Add Sprite changes to Logic Gates to show the input/output state ( #33277 )
2024-12-07 22:05:25 +00:00
DeviceNetwork
Code cleanup: radio jammer ( #29052 )
2024-07-25 00:34:34 +02:00
Devour
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-06 21:44:41 +02:00
Dice
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
DisplacementMap
Displacement maps big update ( #30093 )
2024-08-09 17:58:39 +01:00
Disposal
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
DoAfter
Fix for stripping doafters ( #30821 )
2024-08-09 19:18:26 +01:00
Doors
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
DragDrop
Climbing refactor ( #20516 )
2023-10-14 22:02:29 +02:00
Dragon
Content changes for entity categories PR ( #27232 )
2024-06-06 21:44:49 +02:00
DrawDepth
Add puddle drawdepth ( #32369 )
2025-01-28 04:54:28 +00:00
Drowsiness
Add haloperidol, potassium iodide ( #27454 )
2024-08-09 18:19:08 +01:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Electrocution
ports most IPC code
2025-01-24 21:08:31 -05:00
Emag
Serializable emag flags ( #34766 )
2025-02-14 16:09:49 +00:00
Emoting
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Ensnaring
Fixed bola effect stacking ( #34723 )
2025-02-14 16:09:53 +00:00
EntityEffects
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-07-25 01:55:29 +02:00
EntityList
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
EntityTable
Infer type for EntSelector ( #30856 )
2024-08-11 14:44:19 +01:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-26 22:58:11 +01:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-26 22:49:13 +01:00
Examine
Trim trailing newlines from examine messages ( #33381 )
2025-01-12 08:17:18 +00:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Remove additional DoafterEvent ( #2455 )
2024-12-16 18:10:19 +00:00
Explosion
Cluster grenade refactor and contra markings ( #31108 )
2024-12-21 09:58:01 +00:00
Eye
Shitmed Update 2 - bottom text ( #956 )
2024-12-27 17:02:58 +00:00
Fax
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
FixedPoint
Added fixedpoint 4 ( #29834 )
2024-08-09 17:54:47 +01:00
Flash
Flash overlay rework and bugfixes ( #27369 )
2024-06-06 21:46:58 +02:00
Fluids
Remove Entity<T> data-fields ( #34083 )
2025-01-12 08:17:19 +00:00
Foldable
Dragdrop fold rollerbed ( #30002 )
2024-08-09 18:58:54 +01:00
Follower
Ghost orbit jitter fix ( #34797 )
2025-02-14 16:09:51 +00:00
Forensics
Move DnaComponent to shared ( #35012 )
2025-02-14 16:10:00 +00:00
Friction
Replace obsolete Tile Access methods ( #32508 )
2024-10-02 12:08:12 +01:00
Friends
fix fish petting misprediction ( #30175 )
2024-08-09 17:51:30 +01:00
GPS /Components
AstroNav GPS Cartridge ( #32194 )
2024-10-02 11:36:12 +01:00
GameTicking
Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared
2024-12-07 16:37:50 +00:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-19 22:09:46 +01:00
Ghost
ghost locator maints loot ( #32323 )
2024-10-24 02:14:32 +01:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gibbing
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Glue
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
Gravity
Station Anchor ( #26098 )
2024-09-01 03:36:44 +01:00
GridPreloader
New event: Approaching unknown shuttle ( #24490 )
2024-05-18 13:51:30 +02:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Guidebook
Add guidebook protodata tag: embed prototype values in guidebook text ( #27570 )
2024-09-14 14:26:27 +01:00
HUD
Move HUD options to general options tab ( #22884 )
2024-01-22 18:24:38 +01:00
Hands
Swap hands in reverse (for borgs) ( #2829 )
2025-02-01 19:49:51 +00:00
HealthExaminable
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Holiday
Automatic holiday sprites ( #22929 )
2024-01-22 18:36:53 +01:00
Holopad
Holopad networking rework ( #34112 )
2025-01-28 04:31:28 +00:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
Move CloneAppearance to Shared ( #35017 )
2025-02-14 16:10:00 +00:00
IconSmoothing
randomize iconSmoothing ( #28158 )
2024-08-09 17:51:14 +01:00
IdentityManagement
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
IgnitionSource
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Implants
early merge of microbomb fix ( #2905 )
2025-02-06 14:12:16 +00:00
Info
Fixes the ShowRulesCommand and the client not syncing rules correctly ( #28752 )
2025-02-14 16:09:48 +00:00
Input
Various Improvements to NanoChat ( #2922 )
2025-02-23 15:59:24 +00:00
Instruments
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Intellicard /Components
Intellicards now have a doAfter. ( #33198 )
2024-11-15 17:35:10 +00:00
Interaction
Fix hitting through directional windows (and more!) ( #34793 )
2025-02-14 16:09:52 +00:00
Internals
Replace IClickAlert with events ( #30728 )
2024-08-09 18:58:46 +01:00
Inventory
make RefreshOverlay default to the player session ( #32354 )
2025-02-14 16:09:48 +00:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
Fix toggle verbs ( #32138 )
2024-12-07 16:32:29 +00:00
ItemRecall
Wizard Item Recall Spell ( #34411 )
2025-02-14 16:09:58 +00:00
Jaunt
Ethereal Jaunt Spell for Wizard & Jaunt ECS ( #33201 )
2024-11-15 17:45:08 +00:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-26 23:01:11 +01:00
Kitchen
snipe qol prs from upstream ( #2614 )
2025-01-05 03:55:34 +00:00
Labels
Fix unlabeled jugs in ChemVend ( #29178 )
2024-07-25 01:45:05 +02:00
Lathe
move lathe recipes into packs (easier for forks and maintaining) ( #33095 )
2025-02-14 16:09:57 +00:00
Light
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Lightning
Tesla ( #21124 )
2024-01-22 18:56:57 +01:00
Localizations
Round up playtime minutes ( #34961 )
2025-02-14 16:09:57 +00:00
Lock
bring back doorjack, use emag for lockers
2025-02-14 16:40:19 +00:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Wizard Touch Spells (Smite, Cluwne's Curse, Slippery Slope) ( #34531 )
2025-02-14 16:09:52 +00:00
MagicMirror
Make magic mirror do-after longer, add popups to notify the target ( #30366 )
2024-08-09 18:12:53 +01:00
MapText
Implement map text ( #28705 )
2024-07-05 20:23:41 +02:00
Mapping
Add mapping editor ( #23427 )
2024-09-22 02:44:27 +01:00
Maps
Revert "Nyano port of digging ( #400 )" ( #1452 )
2024-07-01 21:57:16 +00:00
MassMedia
Save unpublished news articles ( #31491 )
2024-09-14 14:04:52 +01:00
Materials
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
general bugfixes from commit dc16cad on Goob#1235
2025-01-25 21:15:56 -05:00
Medical
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
MedicalScanner
Shitmed ( #869 )
2024-12-27 16:47:20 +00:00
Mind
general bugfixes from commit dc16cad on Goob#1235
2025-01-25 21:15:56 -05:00
Mindshield
Fake Mindshield Implant cleans itself up on draw ( #34718 )
2025-02-14 16:09:49 +00:00
Mining
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Mobs
Added Pain Numbness Trait ( #34538 )
2025-01-28 04:53:45 +00:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
MouseRotator
Fix MouseRotator on rotated grids ( #29663 )
2024-08-09 17:19:01 +01:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Movement
Fix felinid stepping sounds playing all at once ( #3004 )
2025-02-18 17:08:53 +00:00
NPC
Sentient medibot now can inject ( #32110 )
2025-02-14 16:09:45 +00:00
NameIdentifier
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
NameModifier
Rename fix ( #31654 )
2024-09-22 02:23:49 +01:00
Ninja
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Nuke
Nuke fancification ( #25297 )
2024-02-18 23:17:22 +01:00
NukeOps
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Nutrition
the great namespace refactor ( #2574 )
2025-01-01 07:50:34 +00:00
Nyanotrasen
Oni/refactor ( #2805 )
2025-02-01 11:04:12 +00:00
Objectives
Localization of steal targets ( #30153 )
2024-09-22 02:36:01 +01:00
Overlays
random fixes
2024-12-27 17:48:54 +00:00
PAI
Replace ProtoId<EntityPrototype> uses with EntProtoId ( #29892 )
2024-08-09 17:38:31 +01:00
PDA
Add Chameleon PDA ( #30514 )
2025-01-12 08:05:13 +00:00
Paper
Fix crayon losing durability on stamped paper ( #34202 )
2025-01-12 08:16:22 +00:00
Parallax
Revert "fix debris having nothing ( #2280 )"
2024-12-07 22:05:05 +00:00
Payload
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
Physics
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Pinpointer
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Placeable
Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem ( #28384 )
2024-09-22 02:45:06 +01:00
Players
Persist deadmin to database, add admin suspension system ( #34048 )
2025-01-28 04:31:22 +00:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-18 13:57:06 +02:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-02-08 11:52:29 +01:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-08 12:32:04 +01:00
Points
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Polymorph
Ethereal Jaunt Spell for Wizard & Jaunt ECS ( #33201 )
2024-11-15 17:45:08 +00:00
Popups
Add SharedPopupSystem.PopupClient for cursor and coordinates ( #27231 )
2024-05-02 23:52:38 +02:00
Power
Show battery level for selected devices in Power Monitoring Console ( #33854 )
2024-12-21 10:20:42 +00:00
PowerCell
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
Prayer
Prayable datafield typo ( #28622 )
2024-06-08 20:17:23 +02:00
Preferences
Fix nonsensical RegEx for name restriction ( #34375 )
2025-01-28 04:31:22 +00:00
Procedural
Revert "fix debris having nothing ( #2280 )"
2024-12-07 22:05:05 +00:00
Projectiles
Wizard Item Recall Spell ( #34411 )
2025-02-14 16:09:58 +00:00
Prototypes
Atmospheric network monitor ( #32294 )
2024-12-21 10:13:11 +00:00
ProximityDetection
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
Prying
Oni/refactor ( #2805 )
2025-02-01 11:04:12 +00:00
Puppet
Turn interaction related attempt events into structs ( #29168 )
2024-07-25 00:19:34 +02:00
RCD
Update RCDSystem.cs to not use Component.Owner ( #29940 )
2024-08-09 17:45:36 +01:00
Radiation
Optimize & clean up RadiationSystem ( #34459 )
2025-01-28 04:31:28 +00:00
Radio
fix ipc encryption key mispredict ( #2879 )
2025-02-04 16:14:45 +00:00
Random
Fix wrong system usage ( #33679 )
2024-12-07 21:55:33 +00:00
RatKing
Rodentia Species ( #1511 )
2024-09-07 23:04:34 -03:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-18 13:31:28 +02:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Remotes
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-04-07 14:11:06 +02:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Research
add mining points ( #2419 )
2024-12-13 10:09:48 +01:00
Resist
Port carrying & pseudo-item tweaks & features from frontier
2024-05-06 13:21:07 -05:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
fix: Check revenant ability costs correctly ( #32050 )
2024-09-14 14:18:27 +01:00
Revolutionary
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Robotics
remove robotics console emag checking, make it a bit fairer ( #27876 )
2024-07-25 00:17:37 +02:00
Roles
Fix RoleTimeRequirement localization ( #34735 )
2025-02-14 16:09:46 +00:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 12:41:40 +01:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Salvage
make wrecks cost mining points to pull ( #2457 )
2024-12-20 05:28:42 +00:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Reduce network burden of the hunger system ( #32986 )
2024-12-21 10:17:05 +00:00
Shuttles
the great namespace refactor ( #2574 )
2025-01-01 07:50:34 +00:00
Silicons
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Singularity
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Slippery
Wizard Touch Spells (Smite, Cluwne's Curse, Slippery Slope) ( #34531 )
2025-02-14 16:09:52 +00:00
Smoking
Shitmed Update 1 - Forma de Goob ( #897 )
2024-12-27 16:53:52 +00:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
add SpawnTableOnUse ( #32620 )
2024-12-21 09:58:02 +00:00
Spawning
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
2024-03-24 00:07:58 +01:00
Species
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Speech
Holopads ( #32711 )
2024-12-21 10:13:32 +00:00
Spider
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Allow to paint multiple airlocks ( #34001 )
2025-01-01 17:11:23 +00:00
Spreader
metal foam grenades ( #29428 )
2024-08-09 17:34:17 +01:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-26 21:30:45 +01:00
Stacks
Frontier Port: Pretty Money ( #2398 )
2024-12-18 01:30:21 +00:00
Standing
random fixes
2024-12-27 17:48:54 +00:00
Station
fix ipc nukies not getting comms ( #2884 )
2025-02-05 07:29:55 +00:00
StationRecords
Record deletion ( #27883 )
2024-05-18 13:58:44 +02:00
StatusEffect
Make status effect networking not use `TryAddStatusEffect` ( #28766 )
2024-09-22 02:45:06 +01:00
StatusIcon
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Stealth
Yet another shitmed update ( #1104 )
2024-12-27 17:20:37 +00:00
StepTrigger
Fixes Borgs and Syndicats getting hurt by glass shards and other things + honkbot slipping 2 ( #31011 )
2024-09-14 14:22:58 +01:00
Sticky
full sticky prediction ( #30230 )
2024-08-09 19:04:17 +01:00
Storage
Revert `Storage UI V2` ( #2950 )
2025-02-10 22:55:39 +00:00
Store
Mind Swap Fix ( #33553 )
2025-02-14 16:09:53 +00:00
StoreDiscount /Components
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
StoryGen
Convert story generation to use LocalizedDatasets ( #28402 )
2024-06-01 17:41:55 +02:00
Strip
Fix admin ghosts not being able to see items in pockets or interact with them ( #31076 )
2024-12-07 17:15:03 +00:00
Stunnable
lol!!!
2024-12-27 16:40:05 +00:00
SubFloor
Replace obsolete Tile Access methods ( #32508 )
2024-10-02 12:08:12 +01:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Tag
Cleans up tag system ( #28272 )
2024-06-06 21:33:38 +02:00
Telephone
Speech is relayed by holopad holograms ( #33978 ) ( #2631 )
2025-01-06 17:14:57 +00:00
Teleportation
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Temperature
Add slowdown to low temperatures ( #29692 )
2024-08-09 18:54:53 +01:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-28 00:33:40 +01:00
Thief
New Thief minor antagonist ( #21520 )
2024-01-22 18:30:44 +01:00
Throwing
Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent ( #30193 )
2024-08-09 17:52:21 +01:00
Tiles
Replace obsolete Tile Access methods ( #32508 )
2024-10-02 12:08:12 +01:00
Timing
fix(UseDelaySystem): Use safe method to index into dictionary ( #31135 )
2024-08-21 16:16:13 +01:00
Tips
Tippy, the helpful hint clown! ( #26767 )
2024-05-07 02:18:43 +02:00
Toggleable
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
Toilet
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Tools
Oni/refactor ( #2805 )
2025-02-01 11:04:12 +00:00
Traits
Make UnrevivableComponent shared, give the component reason messages and if it shows up on the analyzer ( #35013 )
2025-02-14 16:09:59 +00:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Predicted gas pumps ( #33717 )
2024-12-07 22:10:56 +00:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Verbs
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-04-07 14:09:57 +02:00
Voting
Add Votekick functionality ( #32005 )
2024-10-02 11:38:43 +01:00
Wagging
Emotes Menu ( #26702 )
2024-05-07 02:19:25 +02:00
Wall
Network WallMountComponent ( #30837 )
2024-08-11 14:33:50 +01:00
Weapons
Don't double apply modifiers when Oni punch people ( #3032 )
2025-02-23 15:37:54 +00:00
Weather
fix ash storms not doing damage ( #2497 )
2024-12-21 13:51:06 +00:00
Whistle
Whistle for security (second try) ( #23945 )
2024-01-26 22:33:18 +01:00
Whitelist
Fix horrible lag in Zombies mode ( #33818 )
2024-12-21 10:14:24 +00:00
Wieldable
Hristov & .60 changes - Hristov Rework, Part 2 ( #31662 )
2025-02-14 16:09:58 +00:00
Wires
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
Xenoarchaeology
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Zombies
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
_DV
Various Improvements to NanoChat ( #2922 )
2025-02-23 15:59:24 +00:00
_EE
ports most IPC code
2025-01-24 21:08:31 -05:00
_Goobstation
general bugfixes from commit dc16cad on Goob#1235
2025-01-25 21:15:56 -05:00
_Impstation/Containers /AntiTamper
Acidifying Sec Crates & Emergency Lasers ( #2672 )
2025-01-16 12:37:56 +00:00
_NF
Fix small namespace issue ( #2785 )
2025-01-23 00:07:32 +00:00
_Shitmed
remove always push on body part
2025-02-14 16:10:01 +00:00
_White /Standing
halve crawlspeed ( #2807 )
2025-01-27 05:39:02 +00:00
Content.Shared.csproj
Remove some wayward folder includes in the `csproj` ( #31244 )
2024-08-27 00:37:51 +01:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00