Delta-v/Content.Shared/Weapons/Ranged
sleepyyapril 3cf059fdc1 Fix Double Muzzle Flash (#33981)
* Pass user to effects to properly fix double muzzle flash.

* Use gun when user is null.

* Update MuzzleFlashEvent.cs

* Update MuzzleFlashEvent.cs

* Update GunSystem.cs

* Update SharedGunSystem.cs

* Update MuzzleFlashEvent.cs

* Update SharedGunSystem.cs

* Update SharedGunSystem.cs

* Update Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

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Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2025-02-14 16:09:49 +00:00
..
Components Turrets and grenades can hit prone people [port] (#2910) 2025-02-06 19:57:11 +00:00
Events Rework the HoS's Energy Shotgun (Varying energy consumption depending on fire-mode + re-adds a toned down self recharge.) (#32104) 2024-12-21 09:55:48 +00:00
Systems Fix Double Muzzle Flash (#33981) 2025-02-14 16:09:49 +00:00
HitscanPrototype.cs New weapon - I.C.E.E. (#2170) 2024-12-19 03:34:10 +00:00
IShootable.cs Gun refactor (#8301) 2022-06-01 19:59:58 +10:00