38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Timing;
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namespace Content.Shared._DV.Addictions;
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedAddictionSystem))]
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[AutoGenerateComponentState, AutoGenerateComponentPause]
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public sealed partial class AddictedComponent : Component
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{
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/// <summary>
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/// Whether to suppress pop-ups.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool Suppressed;
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/// <summary>
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/// The <see cref="IGameTiming.CurTime"/> timestamp of last StatusEffect trigger.
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/// </summary>
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[DataField(serverOnly: true, customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoPausedField]
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public TimeSpan? LastMetabolismTime;
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/// <summary>
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/// The <see cref="IGameTiming.CurTime"/> timestamp of the next popup.
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/// </summary>
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[DataField(serverOnly: true, customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoPausedField]
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public TimeSpan? NextEffectTime;
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/// <summary>
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/// The <see cref="IGameTiming.CurTime"/> timestamp of the when the suppression ends
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/// </summary>
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[DataField(serverOnly: true, customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoPausedField]
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public TimeSpan? SuppressionEndTime;
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}
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