Delta-v/Content.Shared/_DV/Surgery/SurgeryContaminableComponen...

43 lines
1.3 KiB
C#

using Content.Shared._Shitmed.Medical.Surgery;
using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
namespace Content.Shared._DV.Surgery;
/// <summary>
/// Component that indicates how an entity should respond to unsanitary surgery conditions
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedSurgerySystem))]
public sealed partial class SurgeryContaminableComponent : Component
{
/// <summary>
/// How much cross contamination should increase dirtiness per incompatible DNA
/// </summary>
[DataField]
public FixedPoint2 CrossContaminationDirtinessLevel = 60.0;
/// <summary>
/// The level of dirtiness above which toxin damage will be dealt
/// </summary>
[DataField]
public FixedPoint2 DirtinessThreshold = 50.0;
/// <summary>
/// The base amount of toxin damage to deal above the threshold
/// </summary>
[DataField]
public FixedPoint2 BaseDamage = 1.0;
/// <summary>
/// The inverse of the coefficient to scale the toxin damage by
/// </summary>
[DataField]
public FixedPoint2 InverseDamageCoefficient = 250.0;
/// <summary>
/// The upper limit on how much toxin damage can be dealt in a single step
/// </summary>
[DataField]
public FixedPoint2 ToxinStepLimit = 15.0;
}