Delta-v/Content.Shared/_DV/Surgery/SurgerySelfDirtyComponent.cs

10 lines
321 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared._DV.Surgery;
/// <summary>
/// Marker component that indicates that the entity should become dirtied instead of its tools doing surgery
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class SurgerySelfDirtyComponent : Component;