26 lines
812 B
C#
26 lines
812 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._DV.Weapons.Ranged.Components;
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/// <summary>
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/// Alters the accuracy of attached entity's held or wielded guns via
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/// <see cref="Shared.Weapons.Ranged.Events.GunRefreshModifiersEvent"/>.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class PlayerAccuracyModifierComponent : Component
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{
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/// <summary>
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/// Multiplies the Min/Max angles of a gun by this amount.
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/// </summary>
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[DataField]
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public float SpreadMultiplier = 15f;
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/// <summary>
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/// Maximum angle, in degrees, an entity can shoot between.
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/// After the SpreadMultiplier is applied, this clamp can stop the entity
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/// from shooting behind themselves.
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/// </summary>
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[DataField]
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public float MaxSpreadAngle = 180f;
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}
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