* SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers
Bit of a grab-bag of cleanup of Xenoarchaeology prompted by #26480.
1. Traversal distortion biases are now "up" and "down" instead of "in" and "out".
2. Node generation has been tidied up to make it a little clearer how it works.
3. Traversal Distorters have been removed from the game along with their board.
4. Traversal distortion is now done by the artifact analyzers by default.
5. Some loc strings have been made clearer.
6. The Abnormal Artifact Manipulation tech has been made slightly cheaper.
7. The aformentioned tech is now localized as Artifact Recycling, given all it does is unlock the crusher.
8. The Xenoarchaeology guidebook entry has been given a bit of a rewrite, putting all information into
one page and making sure to cover the basics that otherwise would require someone typing "Liltenhead
artifact tutorial" into Youtube.
* Fix references to deleted guidebook entry
* Add fancy button to console because @EmoGarbage404 asked me to
* migration comprete
* Fixed a goober comment
* maint fails to resolve conflicts: more at 11
* Resolve PR comments
* Make UI nice
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
(cherry picked from commit f059714a75)
Delta-V is a fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine.
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, a homegrown engine written in C#.
Delta-V is a continuation of the Nyanotrasen fork. Any work done in a non-base namespace may contain incorrect attributes due to rewrites and recommitting.
Links
DeltaV
Space Station 14
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
The docs site has documentation on SS14s content, engine, game design and more. It has lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
We are currently accepting translations of the game on our main repository. If you would like to translate the game into another language check the #localization channel in our Discord
If you make any contributions, please make sure to read the markers section in MARKERS.md Any changes made to files belonging to our upstream should be properly marked in accordance to what is specified there.
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
License
Content contributed to this repository after commit 87c70a89a6 is licensed under the GNU Affero General Public License version 3.0, unless otherwise stated. See LICENSE-AGPLv3.txt.
Content contributed to this repository before commit 87c70a89a6 is licensed under the MIT license, unless otherwise stated. See LICENSE-MIT.txt.
87c70a89a67d0521a56388e6b1c3f2cb947943e4 was pushed on February 17th 2024 at 21:48 UTC
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.
