Delta-v/Content.Server/GameTicking
Jezithyr eeb5b17b34
Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
..
Commands Refactor GameMapManager a bit (nukes mapforced) (#11513) 2022-11-08 13:18:21 +11:00
Events Make AdminLogsSystem an IoC manager (#8492) 2022-05-28 23:41:17 -07:00
Presets Allow game presets to have min/max players (#8327) 2022-05-21 20:55:19 -07:00
Prototypes Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Rules Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
GameTicker.CVars.cs Refactor lobby status (#10550) 2022-08-14 12:54:49 -07:00
GameTicker.GamePreset.cs Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
GameTicker.GameRule.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
GameTicker.Lobby.cs Add lobby ready count to game ticker info during pregame (#12157) 2022-11-08 14:02:07 -06:00
GameTicker.LobbyBackground.cs Fixing warnings (#8131) 2022-05-13 15:35:13 +10:00
GameTicker.LobbyMusic.cs Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00
GameTicker.Player.cs Keep player status on disconnect (#10624) 2022-08-15 17:09:35 -07:00
GameTicker.RoundFlow.cs Add multiple logs (#12857) 2022-12-15 19:33:27 +01:00
GameTicker.Spawning.cs Replace GridEntityId with Owner (#12743) 2022-12-12 14:59:02 +11:00
GameTicker.StatusShell.cs Add SoftMaxPlayers to status response for launcher use (#9365) 2022-07-08 21:44:49 +02:00
GameTicker.cs Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
ManifestEntry.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00