Delta-v/Content.Server/GameTicking/Rules
Jezithyr eeb5b17b34
Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
..
Components NukeOps game rule tweaks (#10005) 2022-08-31 19:36:27 -07:00
Configurations Actual randomized humanoids (#11574) 2022-10-21 00:46:05 +11:00
DeathMatchRuleSystem.cs Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
GameRulePrototype.cs Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539) 2022-06-12 13:27:05 +10:00
GameRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
InactivityTimeRestartRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
MaxTimeRestartRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
NukeopsRuleSystem.cs Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
PiratesRuleSystem.cs Content changes for mapgrid kill (#12567) 2022-11-22 13:12:04 +11:00
SandboxRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
SecretRuleSystem.cs Fixes secret only adding game rules, not starting them (#11005) 2022-09-03 18:40:00 -07:00
SuspicionRuleSystem.cs Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
TraitorDeathMatchRuleSystem.cs Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
TraitorRuleSystem.cs Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
ZombieRuleSystem.cs Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00