Delta-v/Content.Shared/Inventory
Leon Friedrich 76e13eed35
Improve InteractionSystem range & BUI checks (#27999)
* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )
2024-05-24 15:03:03 +10:00
..
Events Add clothing equipped/unequipped events (#27155) 2024-04-21 11:00:50 -04:00
VirtualItem Make wielding automatically drop the item on your other hand (#27975) 2024-05-18 18:35:46 -07:00
InventoryComponent.cs Displacement maps now works on any layers (#27405) 2024-04-28 12:35:40 +10:00
InventorySystem.Equip.cs Improve InteractionSystem range & BUI checks (#27999) 2024-05-24 15:03:03 +10:00
InventorySystem.Helpers.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
InventorySystem.Relay.cs Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764) 2024-04-28 17:11:46 +10:00
InventorySystem.Slots.cs Fix whatever the fuck is going on in storage system slightly (#28236) 2024-05-23 18:23:55 -07:00
InventorySystem.cs Reflection refactor (#19253) 2023-08-25 12:48:27 +10:00
InventoryTemplatePrototype.cs Make suit storage only available for hardsuits, softsuits, and armor (#27546) 2024-05-09 20:19:07 -06:00
SlotFlags.cs Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764) 2024-04-28 17:11:46 +10:00