| .. |
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APC
|
Implement Equals for ApcBoundInterfaceState (#27965)
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2024-05-13 14:05:37 +10:00 |
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Access
|
Add data field for id card microwave behaviour (#28087)
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2024-05-17 10:48:22 +02:00 |
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ActionBlocker
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Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-05-31 13:26:19 -07:00 |
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Actions
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Fix TryGetActionData error triggering when run on deleting entities (#27839)
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2024-05-31 10:25:13 +10:00 |
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Administration
|
Clean up command perms (#28451)
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2024-06-01 01:14:43 -07:00 |
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Alert
|
Remove AlertType and AlertCategory (#27933)
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2024-05-23 22:43:04 -04:00 |
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AlertLevel
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Ame
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Refactor AME to use ItemSlot for Fuel (#25558)
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2024-02-29 16:44:28 -05:00 |
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Anomaly
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Small anomaly behavior fix (#28290)
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2024-05-27 17:52:56 -07:00 |
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Antag
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fix antag selection being evil (#28197)
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2024-05-26 01:14:29 -04:00 |
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Arcade
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Armor
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Make suit storage only available for hardsuits, softsuits, and armor (#27546)
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2024-05-09 20:19:07 -06:00 |
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Atmos
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Only auto-enable internals when necessary (#28248)
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2024-05-31 12:28:11 +10:00 |
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Audio
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Make remaining IPrototypes partial (#27157)
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2024-04-20 17:48:38 +10:00 |
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BarSign
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Make all prototype types partial (#21374)
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2023-11-01 19:56:23 -07:00 |
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Beam
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Content update for NetEntities (#18935)
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2023-09-11 09:42:41 +10:00 |
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Bed
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prevent placing dead bodies in cryostorage (#26810)
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2024-04-08 13:07:23 +10:00 |
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Beeper
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Fixing performance issue with Proximity Detector (#23557)
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2024-01-06 17:04:33 -08:00 |
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Bible
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Refactor actions to be entities with components (#19900)
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2023-09-08 18:16:05 -07:00 |
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Blocking
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Fix shield absorbing asphyxiation damage (#25972)
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2024-03-11 12:55:19 +11:00 |
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Body
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Replace AttachToGridOrMap with DropNextTo (#27950)
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2024-05-12 10:30:17 -04:00 |
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Botany
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Fix clientside storage Whitelists (#24063)
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2024-02-02 00:33:57 +11:00 |
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Bql
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Content update for NetEntities (#18935)
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2023-09-11 09:42:41 +10:00 |
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Buckle
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Improve InteractionSystem range & BUI checks (#27999)
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2024-05-24 15:03:03 +10:00 |
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Burial
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-05-31 13:26:19 -07:00 |
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CCVar
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Add job whitelist system (#28085)
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2024-06-01 05:08:31 -07:00 |
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Cabinet
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item cabinet rework + stuff (#26779)
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2024-05-29 16:08:33 -04:00 |
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Camera
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Remove SharedEye (but content) (#19481)
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2023-09-11 16:15:23 +10:00 |
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CardboardBox
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Content update for NetEntities (#18935)
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2023-09-11 09:42:41 +10:00 |
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Cargo
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Cargo bounty corrections (#28255)
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2024-05-27 17:51:50 -07:00 |
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CartridgeLoader
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News UI overhaul and PDA notifications (#19610)
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2024-02-26 21:38:00 -04:00 |
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CharacterInfo
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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Charges
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Improved RCDs (#22799)
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2024-03-30 23:29:47 -05:00 |
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Chasm
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Landmine stepoff (#22962)
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2024-03-24 16:33:45 +11:00 |
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Chat
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Make chat & examine systems use FormattedMessage.EscapeText() (#28431)
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2024-05-31 16:05:34 -04:00 |
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Chemistry
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Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-05-31 13:26:19 -07:00 |
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Climbing
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Fix climbing and bonking simultaneously (#27268)
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2024-04-24 23:02:43 +10:00 |
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Cloning
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Rip out remaining machine upgrades (#24413)
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2024-01-23 09:13:04 +11:00 |
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Clothing
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Remove AlertType and AlertCategory (#27933)
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2024-05-23 22:43:04 -04:00 |
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Cluwne
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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CombatMode
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Remove AlertType and AlertCategory (#27933)
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2024-05-23 22:43:04 -04:00 |
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Communications
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-fixed Broadcast button never enabling (#26750)
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2024-04-05 13:29:21 -04:00 |
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Computer
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ECS ComputerVisualizer (#13289)
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2023-01-15 00:01:47 -04:00 |
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Configurable
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Construction
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Infinity books (#25840)
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2024-04-01 14:00:10 -07:00 |
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ContainerHeld
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AutoCompState + ItemToggle fixes (#23422)
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2024-01-03 17:24:02 +11:00 |
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Containers
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Prioritize empty item slots when inserting (#28203)
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2024-05-23 14:16:14 +10:00 |
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Conveyor
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Update trivial components to use auto comp states (#20539)
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2023-09-28 16:20:29 -07:00 |
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Coordinates
|
Reduced Warning Count By 130 For Full Rebuilds (#26518)
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2024-03-29 16:28:16 +11:00 |
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Crayon
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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CrewManifest
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Make department / job list sorting consistent. (#25486)
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2024-02-23 15:04:44 +11:00 |
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CriminalRecords
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fix ninja hacking not affecting sechud (#28021)
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2024-05-16 16:51:06 -04:00 |
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Cuffs
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Remove AlertType and AlertCategory (#27933)
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2024-05-23 22:43:04 -04:00 |
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Damage
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Only auto-enable internals when necessary (#28248)
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2024-05-31 12:28:11 +10:00 |
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Dataset
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Fix off-by-one error in LocalizedDatasetPrototype (#28366)
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2024-05-28 23:37:03 -04:00 |
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Decals
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Content changes for engine delta-state PR (#28134)
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2024-05-24 14:08:23 +10:00 |
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Defusable
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Hardbombs & Defusables (#15380)
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2023-09-11 18:42:38 -07:00 |
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Destructible
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Adds explosion when attempting to microwave metal / bugfix (#23887)
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2024-01-23 18:59:09 -04:00 |
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DeviceLinking
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Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-05-31 13:26:19 -07:00 |
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DeviceNetwork
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Fix network configurator memory leaking (#27346)
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2024-04-26 20:36:57 +10:00 |
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Devour
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Simplify DoAfterArgs behavior for movement and distance checks (#25226)
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2024-03-19 21:09:00 +11:00 |
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Dice
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Code cleanup: Dirty(Comp) (#26238)
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2024-03-19 23:27:02 -04:00 |
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Directions
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Fluid spread refactor (#11908)
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2022-11-15 22:30:59 +11:00 |
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Disposal
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Throwing into disposals logic splitting (#27487)
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2024-04-29 23:12:42 +10:00 |
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DoAfter
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Fix DoAfter attempt event null error (#27280)
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2024-04-25 11:54:25 +10:00 |
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Doors
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Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-05-31 13:26:19 -07:00 |
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DragDrop
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Climbing refactor (#20516)
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2023-10-10 16:41:11 -07:00 |
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Dragon
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Refactor actions to be entities with components (#19900)
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2023-09-08 18:16:05 -07:00 |
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DrawDepth
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Cobwebs (#19623)
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2023-09-09 23:37:56 -04:00 |
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Drugs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Drunk
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Effects
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Content update for NetEntities (#18935)
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2023-09-11 09:42:41 +10:00 |
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Electrocution
|
Code cleanup: Dirty(Comp) (#26238)
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2024-03-19 23:27:02 -04:00 |
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Emag
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Fix borg becoming emag immune if emag attempted with panel closed. (#23729)
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2024-01-10 17:01:38 -05:00 |
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Emoting
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Code cleanup: Dirty(Comp) (#26238)
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2024-03-19 23:27:02 -04:00 |
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Emp
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Use new ComponentPauseGenerator (#25183)
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2024-02-26 14:36:19 +11:00 |
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Ensnaring
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Remove AlertType and AlertCategory (#27933)
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2024-05-23 22:43:04 -04:00 |
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EntityList
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Make all prototype types partial (#21374)
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2023-11-01 19:56:23 -07:00 |
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Entry
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Add a way for bulk abstracting prototypes (#24140)
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2024-01-16 21:39:14 -08:00 |
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Eui
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Fix error when the client gets an Eui state message before its open message (#23610)
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2024-01-14 20:18:45 +11:00 |
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Examine
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Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)
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2024-05-12 10:31:54 -04:00 |
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Exchanger
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Explosion
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combine same-tile explosions in the same tick (#25664)
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2024-03-30 10:46:05 +11:00 |
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Extinguisher
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Content update for UI prediction (#27214)
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2024-04-26 18:16:24 +10:00 |
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Eye
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Fix const data field in BlindableComponent (#27919)
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2024-05-11 01:20:48 -07:00 |
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Fax
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feat(fax): Fax machines print, copy, and send paper labels (#25979)
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2024-04-28 16:12:45 +10:00 |
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FixedPoint
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Fix FixedPoint2.Abs multiplying the value by 100 (#28378)
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2024-05-29 18:42:15 +10:00 |
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Flash
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Flash buff (#25730)
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2024-04-18 16:30:01 +10:00 |
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Fluids
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Stop mop buckets from spilling when you push them (#26706)
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2024-04-04 02:39:54 -06:00 |
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Foldable
|
Flipped caps real (#24961)
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2024-02-10 00:44:19 -08:00 |
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Follower
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Fix non-ghosts and admins counting toward most followed (#28120)
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2024-05-20 07:12:05 -07:00 |
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Forensics
|
Add more DNA interactions (#21989)
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2023-12-15 02:52:55 -07:00 |
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Friction
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Code cleanup: Dirty(Comp) (#26238)
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2024-03-19 23:27:02 -04:00 |
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Friends
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Move faction exception and everything it needs to shared (#25154)
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2024-03-18 18:23:25 +11:00 |
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GameTicking
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fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) (#25530)
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2024-03-02 15:40:04 -05:00 |
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GameWindow
|
Cleanup the namespaces (#8132)
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2022-05-13 17:59:03 +10:00 |
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Gateway
|
Gateway destinations (#21040)
|
2023-11-14 19:23:40 -07:00 |
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Geras
|
Geras bug fixes (#27308)
|
2024-05-03 19:26:09 +02:00 |
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Ghost
|
Magic Refactor + Wizard Grimoire (#22568)
|
2024-05-11 19:06:49 -04:00 |
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GhostKick
|
Pass IRobustSerializer to NetMessage (#11021)
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2022-09-14 17:25:25 +10:00 |
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Gibbing
|
Random spontaneous cleanup PR (#25131)
|
2024-02-13 16:48:39 -05:00 |
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Glue
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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Gravity
|
Remove AlertType and AlertCategory (#27933)
|
2024-05-23 22:43:04 -04:00 |
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GridPreloader
|
New event: Approaching unknown shuttle (#24490)
|
2024-05-10 04:35:59 -07:00 |
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Guardian
|
Refactor actions to be entities with components (#19900)
|
2023-09-08 18:16:05 -07:00 |
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HUD
|
Move HUD options to general options tab (#22884)
|
2023-12-22 23:32:56 -07:00 |
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Hands
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
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HealthExaminable
|
Move id and health examinable to shared (#27867)
|
2024-05-10 11:26:39 +10:00 |
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Holiday
|
Automatic holiday sprites (#22929)
|
2023-12-24 23:52:43 -07:00 |
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HotPotato
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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Humanoid
|
Randomizes more humanoid appearances (#27997)
|
2024-06-01 00:51:07 -04:00 |
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IconSmoothing
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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IdentityManagement
|
Prevent Identity.Name NRE exception (#28433)
|
2024-05-31 13:11:21 +10:00 |
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Implants
|
Make all implants unable to be implanted more than once (#26250)
|
2024-03-26 01:16:19 +01:00 |
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Info
|
Pass IRobustSerializer to NetMessage (#11021)
|
2022-09-14 17:25:25 +10:00 |
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Input
|
Emotes Menu (#26702)
|
2024-04-28 21:38:23 -07:00 |
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Instruments
|
Code cleanup: Dirty(Comp) (#26238)
|
2024-03-19 23:27:02 -04:00 |
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Interaction
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
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Internals
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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Inventory
|
Improve InteractionSystem range & BUI checks (#27999)
|
2024-05-24 15:03:03 +10:00 |
|
IoC
|
Slight localization func cleanup (#11380)
|
2022-10-18 19:51:18 -07:00 |
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Item
|
Misc ItemToggleSystem changes (#26489)
|
2024-03-28 15:05:04 +11:00 |
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Jittering
|
Reagent grinder jittering (#24190)
|
2024-01-17 06:14:32 -07:00 |
|
Kitchen
|
Add auto modes to reagent grinder (#26290)
|
2024-03-29 17:30:50 +11:00 |
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Labels
|
Fix handlabeler/utility belt misprediction (#26660)
|
2024-04-28 14:19:30 +10:00 |
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Lathe
|
make lathe visuals not required (#24757)
|
2024-01-31 13:50:40 +11:00 |
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Light
|
Makes flares quieter (#27521)
|
2024-04-30 16:49:35 +10:00 |
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Lightning
|
Tesla (#21124)
|
2023-12-28 13:11:50 +00:00 |
|
Localizations
|
fixed formatting of floating point numbers during localization (#27441)
|
2024-04-28 21:52:35 -07:00 |
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Lock
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
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Lube
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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MachineLinking
|
Remove superseded machine linking code (#18244)
|
2023-07-24 12:07:35 +10:00 |
|
Magic
|
Magic Refactor + Wizard Grimoire (#22568)
|
2024-05-11 19:06:49 -04:00 |
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MagicMirror
|
fix mirror server crashes (#28318)
|
2024-05-27 17:50:05 +02:00 |
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Mapping
|
Refactor actions to be entities with components (#19900)
|
2023-09-08 18:16:05 -07:00 |
|
Maps
|
Revert "Tile variantize after deconstruct" (#28119)
|
2024-05-18 23:23:40 +03:00 |
|
MassMedia
|
News UI overhaul and PDA notifications (#19610)
|
2024-02-26 21:38:00 -04:00 |
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Materials
|
Fix recycled containers deleting items inside them (#26045)
|
2024-03-19 13:36:21 +11:00 |
|
Maths
|
Remove redundant #nullable enable (#4275)
|
2021-07-16 17:37:09 -07:00 |
|
Mech
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
|
Medical
|
Add defib event, add fields to be able to disable crit defib and do after movement (#28174)
|
2024-05-21 14:11:49 +02:00 |
|
MedicalScanner
|
Whisper bleed update v3 (#25434)
|
2024-02-26 16:26:46 -07:00 |
|
Mind
|
Resolve all non-obsoleting warnings in content (#27934)
|
2024-05-11 20:13:58 -07:00 |
|
Mindshield/Components
|
Ghetto Mindshield Icon (#20958)
|
2023-12-02 12:21:10 -05:00 |
|
Mining
|
Make all prototype types partial (#21374)
|
2023-11-01 19:56:23 -07:00 |
|
Mobs
|
Remove AlertType and AlertCategory (#27933)
|
2024-05-23 22:43:04 -04:00 |
|
Module
|
Removes unused "ModuleManager" (#11918)
|
2022-10-14 13:11:19 -07:00 |
|
Morgue
|
Fix mispredict when closing a crematorium you are standing over (#20541)
|
2023-09-27 19:41:07 -04:00 |
|
MouseRotator
|
Follow mouse rotation in combat mode (#20433)
|
2023-09-24 17:22:44 -04:00 |
|
Mousetrap
|
Fix clientside storage Whitelists (#24063)
|
2024-02-02 00:33:57 +11:00 |
|
Movement
|
Selectively revert PullController (#28126)
|
2024-05-26 20:11:17 -04:00 |
|
NPC
|
Killer tomatoes (#26053)
|
2024-04-18 21:21:56 +10:00 |
|
NameIdentifier
|
Make all prototype types partial (#21374)
|
2023-11-01 19:56:23 -07:00 |
|
Ninja
|
Remove AlertType and AlertCategory (#27933)
|
2024-05-23 22:43:04 -04:00 |
|
NodeContainer
|
Content update for NetEntities (#18935)
|
2023-09-11 09:42:41 +10:00 |
|
Nuke
|
Nuke fancification (#25297)
|
2024-02-15 16:26:45 -08:00 |
|
NukeOps
|
Mega Antag Refactor (#25786)
|
2024-04-25 11:31:45 +10:00 |
|
Nutrition
|
item cabinet rework + stuff (#26779)
|
2024-05-29 16:08:33 -04:00 |
|
Objectives
|
Fix round start crash (causing instant restart) (#26579)
|
2024-03-31 10:50:29 +11:00 |
|
Overlays
|
Refactor status icons take 2, cyborgs don't see criminal status (#26207)
|
2024-04-18 13:20:44 +10:00 |
|
PAI
|
Set pAI up with a static map the pAI can use (#23499)
|
2024-01-06 18:31:20 +11:00 |
|
PDA
|
Adding PAI Slot to PDA (#21086)
|
2024-01-04 05:56:14 -07:00 |
|
Paper
|
Content update for UI prediction (#27214)
|
2024-04-26 18:16:24 +10:00 |
|
Parallax
|
biome flexibility changes (#28017)
|
2024-05-14 23:27:25 -04:00 |
|
Payload
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Physics
|
Fix crates masks (#27137)
|
2024-04-20 16:23:20 +10:00 |
|
Pinpointer
|
Content changes for engine delta-state PR (#28134)
|
2024-05-24 14:08:23 +10:00 |
|
Placeable
|
Change PlaceableSurfaceSystem.cs to file scoped namespace (#28379)
|
2024-05-29 08:56:14 -04:00 |
|
Plants
|
Fix potted plant popup/sfx spam (#26901)
|
2024-04-12 16:30:34 +10:00 |
|
Players
|
Add job whitelist system (#28085)
|
2024-06-01 05:08:31 -07:00 |
|
Plunger
|
Resolve all non-obsoleting warnings in content (#27934)
|
2024-05-11 20:13:58 -07:00 |
|
PneumaticCannon
|
Add events for GunComponent values, muzzle flashes and cartridge spread (#24077)
|
2024-01-29 10:32:42 +11:00 |
|
Pointing
|
Travelling pointing arrows, brains can no longer point (#24864)
|
2024-02-03 19:09:20 +11:00 |
|
Points
|
Remove cloneData parameter from AutoNetworkedField (#20596)
|
2023-09-30 15:14:16 +10:00 |
|
Polymorph
|
prop hunt ss14 (real) (#26691)
|
2024-04-17 14:48:35 -07:00 |
|
Popups
|
Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231)
|
2024-04-22 13:57:13 +10:00 |
|
Power
|
Predict ActivatableUIRequiresPower (#28405)
|
2024-05-30 00:32:16 -07:00 |
|
PowerCell
|
Use new ComponentPauseGenerator (#25183)
|
2024-02-26 14:36:19 +11:00 |
|
Prayer
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Preferences
|
Add loadout group check (#28311)
|
2024-05-27 01:04:34 -07:00 |
|
Procedural
|
Haunted dungeon template (#23768)
|
2024-03-24 14:37:18 +11:00 |
|
Projectiles
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
|
Prototypes
|
Fix warnings and code cleanup/fixes (#13570)
|
2023-01-19 13:56:45 +11:00 |
|
ProximityDetection
|
Fix master (#23656)
|
2024-01-07 14:23:25 +11:00 |
|
Prying
|
Firelock improvements part 1 (#26582)
|
2024-05-22 04:16:20 -07:00 |
|
Puppet
|
Rename DummyPuppet to VentriloquistPuppet (#19777)
|
2023-09-16 14:54:46 +10:00 |
|
RCD
|
Make remaining IPrototypes partial (#27157)
|
2024-04-20 17:48:38 +10:00 |
|
Radiation
|
Set enabled on RadiationSourceComponent to true by default (#22259)
|
2023-12-08 23:10:00 -05:00 |
|
Radio
|
Radio jammer update! (#25912)
|
2024-04-25 12:19:16 +10:00 |
|
Random
|
Add LocalizedDatasetPrototype (#28310)
|
2024-05-28 14:41:41 -04:00 |
|
RatKing
|
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
|
2024-03-19 21:09:00 +11:00 |
|
ReagentSpeed
|
make lube speed up lathes (#25515)
|
2024-05-07 14:20:43 -04:00 |
|
Rejuvenate
|
Event-ify Rejuvenate (#11145)
|
2022-09-15 03:30:56 +10:00 |
|
Remotes
|
Reduced Warning Count By 130 For Full Rebuilds (#26518)
|
2024-03-29 16:28:16 +11:00 |
|
Repairable
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Research
|
Nerf ninja research stealing (#26421)
|
2024-03-26 11:52:27 +11:00 |
|
Resist
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Respawn
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Revenant
|
Remove AlertType and AlertCategory (#27933)
|
2024-05-23 22:43:04 -04:00 |
|
Revolutionary
|
Refactor antag rule code (#23445)
|
2024-02-29 17:25:10 +11:00 |
|
Robotics
|
malf killer 9000 (robotics console) (#24855)
|
2024-05-08 23:36:07 -07:00 |
|
Roles
|
Add job whitelist system (#28085)
|
2024-06-01 05:08:31 -07:00 |
|
Rotatable
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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Rotation
|
Fix rotation visuals desync & appearance state spam (#23016)
|
2023-12-26 16:32:25 -07:00 |
|
Rounding
|
Improved output distribution of RoundToLevels (#25026)
|
2024-02-08 10:37:24 +11:00 |
|
SMES
|
Resolves SmesVisualizer is Obsolete (#13899)
|
2023-05-07 13:43:41 +10:00 |
|
SSDIndicator
|
Fix SSD indicator (#24589)
|
2024-02-01 19:30:07 +11:00 |
|
Salvage
|
Make remaining IPrototypes partial (#27157)
|
2024-04-20 17:48:38 +10:00 |
|
Sandbox
|
Turn SandboxManager into a system (#6867)
|
2022-02-23 17:00:30 -07:00 |
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Security
|
Pulling rework v2 (#24936)
|
2024-03-19 14:30:56 +11:00 |
|
SensorMonitoring
|
Adds the thermo-electric generator (#18840)
|
2023-08-12 15:41:55 -05:00 |
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Sericulture
|
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
|
2024-03-19 21:09:00 +11:00 |
|
Shuttles
|
Remove AlertType and AlertCategory (#27933)
|
2024-05-23 22:43:04 -04:00 |
|
Silicons
|
fix borg ui mispredict opening (#28305)
|
2024-05-26 13:07:16 -07:00 |
|
Singularity
|
Code cleanup: Dirty(Comp) (#26238)
|
2024-03-19 23:27:02 -04:00 |
|
Slippery
|
Add an admin smite for making people slip really far (and localize the admin smites better) (#27246)
|
2024-05-11 22:01:58 -04:00 |
|
Smoking
|
Converted BurnState Visualizer (#15661)
|
2023-04-29 19:09:11 +10:00 |
|
Solar
|
Cleanup the namespaces (#8132)
|
2022-05-13 17:59:03 +10:00 |
|
Sound
|
Use non-generic `TryComp()` for metadata & transform (#28133)
|
2024-05-20 22:40:35 -07:00 |
|
Spawning
|
Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)
|
2024-03-21 12:59:56 +11:00 |
|
Species
|
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
|
2024-03-19 21:09:00 +11:00 |
|
Speech
|
Emotes Menu (#26702)
|
2024-04-28 21:38:23 -07:00 |
|
Spider
|
Random spontaneous cleanup PR (#25131)
|
2024-02-13 16:48:39 -05:00 |
|
Spillable
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
SprayPainter
|
Make remaining IPrototypes partial (#27157)
|
2024-04-20 17:48:38 +10:00 |
|
Spreader
|
Make all prototype types partial (#21374)
|
2023-11-01 19:56:23 -07:00 |
|
Sprite
|
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393)
|
2024-01-03 17:39:00 -07:00 |
|
Stacks
|
Code cleanup: Dirty(Comp) (#26238)
|
2024-03-19 23:27:02 -04:00 |
|
Standing
|
Make standing state down sound nullable (#28132)
|
2024-05-19 16:35:22 -06:00 |
|
Station
|
Only auto-enable internals when necessary (#28248)
|
2024-05-31 12:28:11 +10:00 |
|
StationRecords
|
Record deletion (#27883)
|
2024-05-12 17:07:54 +02:00 |
|
StatusEffect
|
Remove AlertType and AlertCategory (#27933)
|
2024-05-23 22:43:04 -04:00 |
|
StatusIcon
|
Make remaining IPrototypes partial (#27157)
|
2024-04-20 17:48:38 +10:00 |
|
Stealth
|
Content changes for engine exception tolerance PR (#27455)
|
2024-04-29 18:43:15 +10:00 |
|
StepTrigger
|
Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764)
|
2024-04-28 17:11:46 +10:00 |
|
Sticky
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Storage
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
|
Store
|
Clean up store system (#28463)
|
2024-06-01 11:29:17 -04:00 |
|
StoryGen
|
Convert story generation to use LocalizedDatasets (#28402)
|
2024-05-30 14:49:12 +03:00 |
|
Strip
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
|
Stunnable
|
Code cleanup: Dirty(Comp) (#26238)
|
2024-03-19 23:27:02 -04:00 |
|
SubFloor
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
|
SurveillanceCamera
|
Content update for NetEntities (#18935)
|
2023-09-11 09:42:41 +10:00 |
|
Swab
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Tabletop
|
Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)
|
2024-05-12 10:31:54 -04:00 |
|
Tag
|
Add EntityWhitelistSystem (#27632)
|
2024-05-03 10:10:15 +10:00 |
|
Teleportation
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
|
Temperature
|
light ciggies with fire structures (#23196)
|
2024-01-01 00:10:48 -08:00 |
|
TextScreen
|
Hallway textscreens (#24189)
|
2024-01-27 08:51:24 -05:00 |
|
Thief
|
New Thief minor antagonist (#21520)
|
2023-12-24 02:58:28 -07:00 |
|
Throwing
|
Stop items that are being pulled from spinning (#26504)
|
2024-03-30 14:35:42 +11:00 |
|
Tiles
|
Code Cleanup: Purge obsolete MapManager methods (#26279)
|
2024-03-22 18:08:40 +11:00 |
|
Timing
|
Make UseDelay SetLength do EnsureComp (#27601)
|
2024-05-02 22:16:16 +10:00 |
|
Tips
|
Tippy, the helpful hint clown! (#26767)
|
2024-04-28 21:38:16 -07:00 |
|
Toggleable
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Toilet
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
|
Tools
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
|
Traits
|
Adds new "Short-Sighted" trait! (#26037)
|
2024-05-09 18:40:49 -07:00 |
|
Trigger
|
Adds portable flasher (#4523)
|
2022-02-07 02:59:41 +11:00 |
|
Udder
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
UserInterface
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
|
Vapor
|
Space cleaner buffs (#15779)
|
2023-05-02 00:25:33 +10:00 |
|
VendingMachines
|
Separate "thank you" messages from general ads (#25867)
|
2024-03-28 17:46:26 +11:00 |
|
Verbs
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
|
VoiceMask
|
voicemask can select speech verb (#25768)
|
2024-03-28 17:36:43 +11:00 |
|
Voting
|
Add vote logs (#14139)
|
2023-02-17 01:29:44 +01:00 |
|
Wagging
|
Emotes Menu (#26702)
|
2024-04-28 21:38:23 -07:00 |
|
Wall
|
Make shuttle walls/windows constructable (#19255)
|
2023-11-20 17:20:24 -08:00 |
|
Weapons
|
Fix the client thinking it cannot shoot after mispredicting when it actually can (#28464)
|
2024-06-01 02:35:14 -07:00 |
|
Weather
|
Code cleanup: Dirty(Comp) (#26238)
|
2024-03-19 23:27:02 -04:00 |
|
Whistle
|
Whistle for security (second try) (#23945)
|
2024-01-12 01:05:28 -07:00 |
|
Whitelist
|
Add EntityWhitelistSystem (#27632)
|
2024-05-03 10:10:15 +10:00 |
|
Wieldable
|
Changing hands unwields item (#28161)
|
2024-05-25 21:17:01 -04:00 |
|
Wires
|
fix borg ui mispredict opening (#28305)
|
2024-05-26 13:07:16 -07:00 |
|
Xenoarchaeology
|
SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545)
|
2024-04-21 12:09:26 -04:00 |
|
Zombies
|
Move PendingZombieComponent to Shared (#28143)
|
2024-05-25 17:07:18 -04:00 |
|
Content.Shared.csproj
|
Content update for UI prediction (#27214)
|
2024-04-26 18:16:24 +10:00 |
|
Content.Shared.csproj.DotSettings
|
Moved interaction interfaces from Server to Shared.
|
2020-07-18 22:51:56 -07:00 |
|
GlobalUsings.cs
|
Global usings (#6472)
|
2022-02-05 11:39:36 -07:00 |
|
SharedArrayExtension.cs
|
Fluid spread refactor (#11908)
|
2022-11-15 22:30:59 +11:00 |