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Jobs
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fix antag selection being evil (#28197)
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2024-05-26 01:14:29 -04:00 |
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AntagPrototype.cs
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Make all prototype types partial (#21374)
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2023-11-01 19:56:23 -07:00 |
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AntagonistRoleComponent.cs
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Refactor antag rule code (#23445)
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2024-02-29 17:25:10 +11:00 |
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DepartmentPrototype.cs
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Make department / job list sorting consistent. (#25486)
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2024-02-23 15:04:44 +11:00 |
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JobPrototype.cs
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Add job whitelist system (#28085)
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2024-06-01 05:08:31 -07:00 |
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JobRequirements.cs
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Loadouts redux (#25715)
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2024-04-16 22:57:43 +10:00 |
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JobSpecial.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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MindGetAllRolesEvent.cs
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Save round information into replay_final.yml (#23013)
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2024-02-17 21:30:54 +01:00 |
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MindIsAntagonistEvent.cs
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Refactor antag rule code (#23445)
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2024-02-29 17:25:10 +11:00 |
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MindRoleAddedEvent.cs
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Move minds, roles, jobs and objectives to shared (#19679)
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2023-08-30 21:46:11 -07:00 |
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RoleAddedEvent.cs
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Move minds, roles, jobs and objectives to shared (#19679)
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2023-08-30 21:46:11 -07:00 |
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RoleEvent.cs
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Move minds, roles, jobs and objectives to shared (#19679)
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2023-08-30 21:46:11 -07:00 |
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RoleRemovedEvent.cs
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Move minds, roles, jobs and objectives to shared (#19679)
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2023-08-30 21:46:11 -07:00 |
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SharedRoleSystem.cs
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fix antag bugs (#27319)
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2024-04-25 17:25:57 -07:00 |
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StartingGearEquippedEvent.cs
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Space Ninjas auto-toggle internals after spawning (#25083)
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2024-05-03 11:24:21 +10:00 |
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StartingGearPrototype.cs
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Loadouts redux (#25715)
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2024-04-16 22:57:43 +10:00 |