Delta-v/Content.Shared/Procedural
Emisse 952b7f4c4e
Haunted dungeon template (#23768)
* haunted dungeon

* Initial work

Still needs prefab gen work to make it interesting.

* ime a worm

* weh

* Work

* Slight tweaks

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-24 14:37:18 +11:00
..
DungeonGenerators Salvage magnet revamp (#23119) 2024-01-04 14:25:32 +11:00
Loot Add missing constructor in RandomSpawnLootEntry struct (#21721) 2023-11-18 06:21:15 +13:00
PostGeneration Haunted dungeon template (#23768) 2024-03-24 14:37:18 +11:00
Dungeon.cs Haunted dungeon template (#23768) 2024-03-24 14:37:18 +11:00
DungeonConfigPrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
DungeonPath.cs Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
DungeonPresetPrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
DungeonRoom.cs Haunted dungeon template (#23768) 2024-03-24 14:37:18 +11:00
DungeonRoomPackPrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
DungeonRoomPrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
SalvageDifficultyPrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
SharedDungeonSystem.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00