Delta-v/Content.Shared/GameObjects/EntitySystems/SlipperySystem.cs

22 lines
560 B
C#

#nullable enable
using System.Linq;
using Content.Shared.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
{
[UsedImplicitly]
public class SlipperySystem : EntitySystem
{
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var slipperyComp in ComponentManager.EntityQuery<SlipperyComponent>().ToArray())
{
slipperyComp.Update();
}
}
}
}