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Access
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Move access levels to prototypes.
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2020-01-19 18:30:09 +01:00 |
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Cargo
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API changes, renamed SpawnEntityAt to SpawnEntity.
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2020-01-24 16:10:48 -08:00 |
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Chemistry
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Adds verb categories (#766)
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2020-03-06 20:11:24 +01:00 |
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Construction
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Construction recipes can specify if they should be build-able in… (#781)
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2020-03-06 20:15:44 +01:00 |
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Damage
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Explosion now throws affected entities, fixes probability/severi… (#732)
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2020-02-24 03:52:15 +01:00 |
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Doors
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Glass airlocks actually let light through.
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2020-02-24 01:55:44 +01:00 |
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Explosion
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Fixed a bunch of unused variables warnings (#492)
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2019-12-15 14:12:23 +01:00 |
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GUI
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Fix crash on human deletion.
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2020-01-26 19:52:09 +01:00 |
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Healing
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Use automatic component registration.
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2019-07-31 15:07:54 +02:00 |
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Instruments
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Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368)
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2019-11-25 00:11:47 +01:00 |
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Interactable
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Fix flashlights not updating status when battery inserted.
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2020-01-12 02:02:58 +01:00 |
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Items
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You can now pickup items inside obstructions (#759)
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2020-02-28 17:52:18 +01:00 |
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Markers
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Makes players spawn on job spawn markers on roundstart (#543)
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2020-01-23 17:31:47 +01:00 |
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Medical
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Medical scanner eject collision fix (#767)
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2020-03-03 14:40:57 +01:00 |
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Metabolism
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Add injectors + injected reagent metabolism via BloodstreamCompo… (#730)
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2020-02-24 01:47:33 +01:00 |
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Mining
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Add OnDamaged method to IOnDamageBehavior (#685)
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2020-02-13 15:57:40 +01:00 |
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Mobs
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Add CanAttack to IActionBlocker, prevent using guns when dead (#769)
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2020-03-03 15:10:09 +01:00 |
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Movement
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Fix error about game.diagonalmovement being registered multiple times.
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2020-03-25 22:21:29 +01:00 |
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Nutrition
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Add injectors + injected reagent metabolism via BloodstreamCompo… (#730)
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2020-02-24 01:47:33 +01:00 |
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Paper
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Adds rsi sprites for bureaucracy items, fixes pen and paper spri… (#711)
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2020-02-17 00:16:06 +01:00 |
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Power
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Sound for burning your hand on a powered light (#733)
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2020-02-23 00:39:00 +01:00 |
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Projectiles
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Add OnDamaged method to IOnDamageBehavior (#685)
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2020-02-13 15:57:40 +01:00 |
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Research
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#391 Done Lathe animations (#774)
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2020-03-15 17:55:20 +01:00 |
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Sound
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Rider static analysis (#433)
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2019-11-13 23:37:46 +01:00 |
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Stack
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Let stacks specify if they get thrown as one item, or individual… (#679)
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2020-02-13 23:43:02 +01:00 |
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Temperature
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Add OnDamaged method to IOnDamageBehavior (#685)
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2020-02-13 15:57:40 +01:00 |
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Timing
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Use Delay Component (#540)
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2020-01-22 23:08:14 +01:00 |
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Trigger/TimerTrigger
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Use automatic component registration.
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2019-07-31 15:07:54 +02:00 |
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VendingMachines
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Fix vending machine eject animation being played twice (#749)
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2020-02-27 04:30:58 +01:00 |
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Weapon
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Add CanAttack to IActionBlocker, prevent using guns when dead (#769)
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2020-03-03 15:10:09 +01:00 |
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CatwalkComponent.cs
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Use automatic component registration.
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2019-07-31 15:07:54 +02:00 |
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ComputerComponent.cs
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Eris computer sprites, visualizer.
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2019-08-12 18:43:24 +02:00 |
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MagicMirrorComponent.cs
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added Character Setup (#511)
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2020-01-18 01:54:13 +01:00 |
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PlaceableSurfaceComponent.cs
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Fixes placing objects on closed lockers (#658)
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2020-02-09 10:42:12 +01:00 |
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RotatableComponent.cs
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Adds verb categories (#766)
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2020-03-06 20:11:24 +01:00 |
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WiresComponent.cs
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Update submodule and fix race condition in wire component init
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2020-02-27 00:16:39 +01:00 |
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Wrenchable.cs
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Basic wrenchable component (#418)
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2019-11-06 17:22:55 +01:00 |