Delta-v/Content.Server/GameObjects/Components
Pieter-Jan Briers 65d1681cb3
Fix error about game.diagonalmovement being registered multiple times.
2020-03-25 22:21:29 +01:00
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Access Move access levels to prototypes. 2020-01-19 18:30:09 +01:00
Cargo API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Chemistry Adds verb categories (#766) 2020-03-06 20:11:24 +01:00
Construction Construction recipes can specify if they should be build-able in… (#781) 2020-03-06 20:15:44 +01:00
Damage Explosion now throws affected entities, fixes probability/severi… (#732) 2020-02-24 03:52:15 +01:00
Doors Glass airlocks actually let light through. 2020-02-24 01:55:44 +01:00
Explosion Fixed a bunch of unused variables warnings (#492) 2019-12-15 14:12:23 +01:00
GUI Fix crash on human deletion. 2020-01-26 19:52:09 +01:00
Healing Use automatic component registration. 2019-07-31 15:07:54 +02:00
Instruments Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368) 2019-11-25 00:11:47 +01:00
Interactable Fix flashlights not updating status when battery inserted. 2020-01-12 02:02:58 +01:00
Items You can now pickup items inside obstructions (#759) 2020-02-28 17:52:18 +01:00
Markers Makes players spawn on job spawn markers on roundstart (#543) 2020-01-23 17:31:47 +01:00
Medical Medical scanner eject collision fix (#767) 2020-03-03 14:40:57 +01:00
Metabolism Add injectors + injected reagent metabolism via BloodstreamCompo… (#730) 2020-02-24 01:47:33 +01:00
Mining Add OnDamaged method to IOnDamageBehavior (#685) 2020-02-13 15:57:40 +01:00
Mobs Add CanAttack to IActionBlocker, prevent using guns when dead (#769) 2020-03-03 15:10:09 +01:00
Movement Fix error about game.diagonalmovement being registered multiple times. 2020-03-25 22:21:29 +01:00
Nutrition Add injectors + injected reagent metabolism via BloodstreamCompo… (#730) 2020-02-24 01:47:33 +01:00
Paper Adds rsi sprites for bureaucracy items, fixes pen and paper spri… (#711) 2020-02-17 00:16:06 +01:00
Power Sound for burning your hand on a powered light (#733) 2020-02-23 00:39:00 +01:00
Projectiles Add OnDamaged method to IOnDamageBehavior (#685) 2020-02-13 15:57:40 +01:00
Research #391 Done Lathe animations (#774) 2020-03-15 17:55:20 +01:00
Sound Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Stack Let stacks specify if they get thrown as one item, or individual… (#679) 2020-02-13 23:43:02 +01:00
Temperature Add OnDamaged method to IOnDamageBehavior (#685) 2020-02-13 15:57:40 +01:00
Timing Use Delay Component (#540) 2020-01-22 23:08:14 +01:00
Trigger/TimerTrigger Use automatic component registration. 2019-07-31 15:07:54 +02:00
VendingMachines Fix vending machine eject animation being played twice (#749) 2020-02-27 04:30:58 +01:00
Weapon Add CanAttack to IActionBlocker, prevent using guns when dead (#769) 2020-03-03 15:10:09 +01:00
CatwalkComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
ComputerComponent.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
MagicMirrorComponent.cs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
PlaceableSurfaceComponent.cs Fixes placing objects on closed lockers (#658) 2020-02-09 10:42:12 +01:00
RotatableComponent.cs Adds verb categories (#766) 2020-03-06 20:11:24 +01:00
WiresComponent.cs Update submodule and fix race condition in wire component init 2020-02-27 00:16:39 +01:00
Wrenchable.cs Basic wrenchable component (#418) 2019-11-06 17:22:55 +01:00