Delta-v/Content.Server/GameObjects/Components/Research
Decappi a1357a1ff3
#391 Done Lathe animations (#774)
* Draft PR, do not merge

* Lathe now uses animations. Timing is still wrong, code is very wet, repetitions and unused layers are there.

* Removed (unneeded?) PowerDeviceVisualizer from the lathe
Refactored & Renamed code and variables
Renamed animation names

* WIP protolathe animation

* Working protolathe animation.
I still don't like the solution though.
2020-03-15 17:55:20 +01:00
..
LatheComponent.cs #391 Done Lathe animations (#774) 2020-03-15 17:55:20 +01:00
LatheDatabaseComponent.cs Adds Research, unlockable technologies, Protolathes... (#264) 2019-09-03 22:51:19 +02:00
MaterialStorageComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
ProtolatheDatabaseComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
ResearchClientComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
ResearchConsoleComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
ResearchPointSourceComponent.cs Research machinery requires power (#516) 2020-01-17 15:34:40 +01:00
ResearchServerComponent.cs Research machinery requires power (#516) 2020-01-17 15:34:40 +01:00
TechnologyDatabaseComponent.cs Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368) 2019-11-25 00:11:47 +01:00