..
Access
Removed LocalizationManager dependencies ( #2059 )
2020-09-16 23:55:50 +02:00
ActionBlocking
The power of componentdependencies ( #2211 )
2020-10-13 21:51:54 +02:00
Actor
Objectives ( #2459 )
2020-11-22 18:38:07 +11:00
Arcade
Communications Console & Medical Scanner now close when too far away ( #2175 )
2020-10-06 10:16:42 +02:00
Atmos
Botany ( #2357 )
2020-10-26 23:19:46 +01:00
Body
Update documentation for body system code ( #2556 )
2020-11-15 14:22:59 +11:00
Botany
Botany ( #2357 )
2020-10-26 23:19:46 +01:00
Buckle
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
Cargo
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
Chemistry
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
CloningPod
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
Clothing
Add changing the amount of hands on the GUI depending on your body parts ( #1406 )
2020-07-25 15:11:16 +02:00
Command
Communications Console & Medical Scanner now close when too far away ( #2175 )
2020-10-06 10:16:42 +02:00
Configuration
Remove dependency.
2020-11-07 01:04:15 +01:00
Construction
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
Conveyor
makes conveyors to use machine linking & refactors machine linking a bit ( #2464 )
2020-11-19 00:53:46 +11:00
Crayon
DummyIcon test ( #2515 )
2020-11-14 00:27:13 +11:00
Disposal
Minor appearance changes ( #2370 )
2020-11-14 00:42:35 +11:00
Doors
Minor appearance changes ( #2370 )
2020-11-14 00:42:35 +11:00
Fluids
Adds new different reaction types. ( #2114 )
2020-09-21 17:51:07 +02:00
GUI
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
Gravity
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
HUD /Inventory
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00
IconSmoothing
Fix icon smoothing component not working with rotated entities ( #2455 )
2020-10-30 16:28:54 +01:00
Instruments
Instrument State now syncs more instrument values.
2020-10-30 10:34:22 +01:00
Interactable
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
Items
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
Kitchen
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
Markers
Improve marker visualization for mapping.
2020-05-24 01:47:14 +02:00
MedicalScanner
Minor appearance changes ( #2370 )
2020-11-14 00:42:35 +11:00
Mobs
Objectives ( #2459 )
2020-11-22 18:38:07 +11:00
Morgue
Fix crematorium visualizer crash ( #2513 )
2020-11-07 14:44:47 +11:00
Movement
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
Nutrition
Minor appearance changes ( #2370 )
2020-11-14 00:42:35 +11:00
Observer
Ghost Teleporting ( #2071 )
2020-10-16 20:36:20 +02:00
PDA
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
Paper
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Pointing
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Portal
Make portals use ICollideBehavior and set collidable.Hard to false ( #2186 )
2020-10-10 13:32:42 +02:00
Power
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
Projectiles
Replace CanBeNull annotations with nullable reference types ( #1270 )
2020-07-08 01:41:20 +02:00
Pulling
Add client pulling prediction ( #2041 )
2020-10-16 20:35:09 +02:00
Recycling
Add the trash man ( #1367 )
2020-07-30 23:45:28 +02:00
Research
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
Rotation
Bodysystem and damagesystem rework ( #1544 )
2020-08-16 16:42:42 -07:00
Singularity
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00
Sound
Change components to use timer component ( #2426 )
2020-10-30 15:02:49 +11:00
StationEvents
Refactors radiation ( #2009 )
2020-09-21 01:49:40 +02:00
Storage
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
Strap
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
Suspicion
Removed EntityManager member variable from Components and EntitySystems ( #2502 )
2020-11-18 15:45:53 +01:00
Trigger
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
VendingMachines
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
Weapons
Minor appearance changes ( #2370 )
2020-11-14 00:42:35 +11:00
Wires
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
AcceptCloningBoundUserInterface.cs
Cloning ( #1932 )
2020-09-02 12:07:54 +02:00
AcceptCloningWindow.cs
Cloning ( #1932 )
2020-09-02 12:07:54 +02:00
AnimationsTestComponent.cs
Property animations test component. ( #340 )
2019-09-18 22:14:21 +02:00
ClickableComponent.cs
Nullability fixes.
2020-08-20 16:48:15 +02:00
ComputerVisualizer.cs
Remove 2D suffix from visualizers ( #1453 )
2020-07-23 00:56:53 +02:00
DoAfterComponent.cs
Fix DoAfters staying ( #2222 )
2020-10-10 22:43:07 +02:00
EmergencyLightComponent.cs
Rework emergency lights ( #1830 )
2020-08-22 12:06:29 +02:00
ExpendableLightVisualizer.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
ExtinguisherCabinetVisualizer.cs
Cleanup ( #2111 )
2020-09-20 17:29:11 +02:00
FlashLightVisualizer.cs
Add Flashlight Visualizer/states ( #1861 )
2020-08-24 12:32:18 +02:00
HandheldLightComponent.cs
Optimise flashlights ( #2468 )
2020-10-31 21:56:46 +01:00
IItemStatus.cs
Item status!
2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
LanternVisualizer.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
LowWallComponent.cs
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
2020-09-06 16:11:53 +02:00
MagicMirrorBoundUserInterface.cs
Merge MathHelper and FloatMath
2020-08-16 14:54:52 +02:00
ParticleAcceleratorPartVisualizer.cs
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
PlaceableSurfaceComponent.cs
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
RadiationCollectorVisualizer.cs
Minor appearance changes ( #2370 )
2020-11-14 00:42:35 +11:00
ReinforcedWallComponent.cs
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
ReinforcedWallVisualizer.cs
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
StackComponent.cs
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
SubFloorHideComponent.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00
WindowComponent.cs
Prettier window breaking ( #2368 )
2020-10-29 20:42:11 +01:00
WindowVisualizer.cs
DummyIcon test ( #2515 )
2020-11-14 00:27:13 +11:00