Delta-v/Content.IntegrationTests/Tests/Cleanup/EuiManagerTest.cs

38 lines
1.0 KiB
C#

using System.Linq;
using Content.IntegrationTests.Fixtures;
using Content.Server.Administration.UI;
using Content.Server.EUI;
using Robust.Server.Player;
namespace Content.IntegrationTests.Tests.Cleanup;
public sealed class EuiManagerTest : GameTest
{
public override PoolSettings PoolSettings => new PoolSettings
{
Connected = true,
Dirty = true
};
[Test]
[Retry(2)]
// Even though we are using the server EUI here, we actually want to see if the client EUIManager crashes
public async Task EuiManagerRecycleWithOpenWindowTest()
{
var pair = Pair;
var server = pair.Server;
var sPlayerManager = server.ResolveDependency<IPlayerManager>();
var eui = server.ResolveDependency<EuiManager>();
await server.WaitAssertion(() =>
{
var clientSession = sPlayerManager.Sessions.Single();
var ui = new AdminAnnounceEui();
eui.OpenEui(ui, clientSession);
});
await RunUntilSynced();
}
}