Delta-v/Content.IntegrationTests/Tests/Gibbing/GibTest.cs

36 lines
1.0 KiB
C#

#nullable enable
using Content.IntegrationTests.Fixtures;
using Content.Shared.Gibbing;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.Body;
[TestFixture]
public sealed class GibTest : GameTest
{
[Test]
public async Task TestGib()
{
var pair = Pair;
var (server, client) = (pair.Server, pair.Client);
var map = await pair.CreateTestMap();
EntityUid target = default;
await server.WaitAssertion(() => target = server.EntMan.Spawn("MobHuman", map.MapCoords));
await pair.WaitCommand($"setoutfit {server.EntMan.GetNetEntity(target)} CaptainGear");
await pair.RunTicksSync(5);
var nuid = pair.ToClientUid(target);
Assert.That(client.EntMan.EntityExists(nuid));
await server.WaitAssertion(() => server.System<GibbingSystem>().Gib(target));
await pair.RunTicksSync(5);
await pair.WaitCommand("dirty");
await pair.RunTicksSync(5);
Assert.That(!client.EntMan.EntityExists(nuid));
}
}