* do_after Ports (most of) do_after from SS13. Callers are expected to await the DoAfter task from the DoAfterSystem. I had a dummy component for in-game testing which I removed for the PR so nothing in game uses do_after at the moment. Currently only the movement cancellation is predicted client-side. * Minor do_after doc cleanup * do_the_shuffle Fix nullable build errors. * The last nullable * Implement NeedHand Thanks zum. * nullable dereference * Adjust the system query Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> |
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|---|---|---|
| .. | ||
| AI | ||
| DoAfter | ||
| CameraRecoilSystem.cs | ||
| CharacterInterfaceSystem.cs | ||
| ClientInventorySystem.cs | ||
| ClientNotifySystem.cs | ||
| CombatModeSystem.cs | ||
| ConstructionSystem.cs | ||
| DragDropSystem.cs | ||
| ExamineSystem.cs | ||
| GasTileOverlaySystem.cs | ||
| IconSmoothSystem.cs | ||
| InstrumentSystem.cs | ||
| MarkerSystem.cs | ||
| MeleeLungeSystem.cs | ||
| MeleeWeaponSystem.cs | ||
| MoverSystem.cs | ||
| RangedWeaponSystem.cs | ||
| StatusEffectsSystem.cs | ||
| SubFloorHideSystem.cs | ||
| VerbSystem.cs | ||
| WindowSystem.cs | ||