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Add CanAttack to IActionBlocker, prevent using guns when dead ( #769 )
2020-03-03 15:10:09 +01:00
ActSystem.cs
Explosion now throws affected entities, fixes probability/severi… ( #732 )
2020-02-24 03:52:15 +01:00
ActionBlockerSystem.cs
Add CanAttack to IActionBlocker, prevent using guns when dead ( #769 )
2020-03-03 15:10:09 +01:00
AiSystem.cs
Improve addai error handling and help message ( #708 )
2020-02-17 00:21:15 +01:00
BloodstreamSystem.cs
Add injectors + injected reagent metabolism via BloodstreamCompo… ( #730 )
2020-02-24 01:47:33 +01:00
CellChargerSystem.cs
Add power cell and weapon chargers ( #430 )
2019-11-21 23:48:56 +01:00
ChemistrySystem.cs
Chemistry revamp and bartending features
2020-04-08 15:53:15 +05:00
CombatModeSystem.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00
DoorSystem.cs
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
HandHeldLightSystem.cs
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
HandsSystem.cs
You can now pick up items that are not on a grid.
2020-02-27 02:12:57 -08:00
HungerSystem.cs
Make nutrition less harsh ( #439 )
2019-11-17 02:26:31 +01:00
LatheSystem.cs
Lathes ( #207 )
2019-04-26 15:51:05 +02:00
MedicalScannerSystem.cs
Added medical scanner ( #338 )
2019-09-18 20:24:55 +02:00
MeleeWeaponSystem.cs
Shitty combat mode & animations. ( #367 )
2019-09-26 22:32:32 +02:00
MoverSystem.cs
Fix error about game.diagonalmovement being registered multiple times.
2020-03-25 22:21:29 +01:00
PortalSystem.cs
Add basic teleportation and portals ( #269 )
2019-07-19 10:09:33 +02:00
PowerApcSystem.cs
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
PowerSmesSystem.cs
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
PowerSystem.cs
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
ProjectileSystem.cs
Don't let bullets fly forever. Give them 10 seconds until deleted.
2019-08-13 23:43:44 +02:00
ResearchSystem.cs
Adds Research, unlockable technologies, Protolathes... ( #264 )
2019-09-03 22:51:19 +02:00
StomachSystem.cs
Add injectors + injected reagent metabolism via BloodstreamCompo… ( #730 )
2020-02-24 01:47:33 +01:00
StorageSystem.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00
TemperatureSystem.cs
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
ThirstSystem.cs
Make nutrition less harsh ( #439 )
2019-11-17 02:26:31 +01:00
TriggerSystem.cs
Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables ( #247 )
2019-06-07 13:15:20 +02:00
VerbSystem.cs
Adds verb categories ( #766 )
2020-03-06 20:11:24 +01:00
WeaponCapacitorChargerSystem.cs
Add power cell and weapon chargers ( #430 )
2019-11-21 23:48:56 +01:00
WelderSystem.cs
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00