Delta-v/Content.Server/Fluids
Zachary Higgs 241d0e12e2
Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called (#34525)
* Fix superSlippery and stepTrigger values persist

- made values in SpillTileReaction's public so we can query the
prototype

- made the default values for slippery component and
StepTriggerComponent based on default constants
for easier resetting

- added a calculation and check in UpdateSlips to check
if a super slip is present as well as Update
relevant steptrigger and slip values based on the contents of the
solution

* The worlds biggest change

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Co-authored-by: Myra <vascreeper@yahoo.com>
2025-02-17 21:53:23 +01:00
..
Components Add prediction to Spill Container verb, add dummy TrySpill methods to shared (#25813) 2024-03-29 02:00:09 -07:00
EntitySystems Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called (#34525) 2025-02-17 21:53:23 +01:00
ShowFluidsCommand.cs Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00