Delta-v/Content.Server/Fluids/EntitySystems
Zachary Higgs 241d0e12e2
Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called (#34525)
* Fix superSlippery and stepTrigger values persist

- made values in SpillTileReaction's public so we can query the
prototype

- made the default values for slippery component and
StepTriggerComponent based on default constants
for easier resetting

- added a calculation and check in UpdateSlips to check
if a super slip is present as well as Update
relevant steptrigger and slip values based on the contents of the
solution

* The worlds biggest change

---------

Co-authored-by: Myra <vascreeper@yahoo.com>
2025-02-17 21:53:23 +01:00
..
AbsorbentSystem.cs Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084) 2024-09-02 13:26:04 +02:00
DrainSystem.cs Fix sinks and toilets not draining (#33691) 2024-12-04 03:42:16 +01:00
PuddleDebugDebugOverlaySystem.cs Fix: showfluids command activates for everyone (#35155) 2025-02-14 13:23:27 +01:00
PuddleSystem.Evaporation.cs Fix Mixed puddles not updating slips when evap (#34303) 2025-01-15 22:21:20 +01:00
PuddleSystem.Spillable.cs Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084) 2024-09-02 13:26:04 +02:00
PuddleSystem.Transfers.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
PuddleSystem.cs Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called (#34525) 2025-02-17 21:53:23 +01:00
SmokeSystem.cs remove usages of obsolete EntityUid method variants (#35106) 2025-02-16 03:06:23 +01:00
SpraySystem.cs Added Firebots - Real (#32482) 2024-09-30 20:13:16 -07:00