Delta-v/Content.Server/Antag
deltanedas ecc9fbfe42
dragon antag refactor (#28217)
* remove dragon system usage of GenericAntag

* add AntagRandomSpawn for making antags spawn at a random tile

* add AntagSpawner to make an antag spawner just spawn an entity

* add antag prototype for dragon since it never had one

* make dragon spawner a GhostRoleAntagSpawner, remove GenericAntag

* make dragon rule use AntagSelection and stuff

* remove dragon GenericAntag rule

* add back to spawn menu

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-01 17:59:40 +02:00
..
Components dragon antag refactor (#28217) 2024-06-01 17:59:40 +02:00
Mimic Selective cherry-pick: Event frequency balance pass (#27721) 2024-05-07 04:39:25 +02:00
AntagObjectivesSystem.cs antag objective issuing refactor (#28216) 2024-06-01 16:59:16 +02:00
AntagRandomObjectivesSystem.cs antag objective issuing refactor (#28216) 2024-06-01 16:59:16 +02:00
AntagRandomSpawnRule.cs dragon antag refactor (#28217) 2024-06-01 17:59:40 +02:00
AntagSelectionPlayerPool.cs fix antag bugs (#27319) 2024-05-15 19:56:34 +02:00
AntagSelectionSystem.API.cs Fix latejoin antag preferences not being respected (#28430) 2024-06-01 17:55:00 +02:00
AntagSelectionSystem.cs Fix latejoin antag preferences not being respected (#28430) 2024-06-01 17:55:00 +02:00
AntagSpawnerSystem.cs dragon antag refactor (#28217) 2024-06-01 17:59:40 +02:00
MobReplacementRuleSystem.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00