Delta-v/Content.Server/Antag/Components
deltanedas ecc9fbfe42
dragon antag refactor (#28217)
* remove dragon system usage of GenericAntag

* add AntagRandomSpawn for making antags spawn at a random tile

* add AntagSpawner to make an antag spawner just spawn an entity

* add antag prototype for dragon since it never had one

* make dragon spawner a GhostRoleAntagSpawner, remove GenericAntag

* make dragon rule use AntagSelection and stuff

* remove dragon GenericAntag rule

* add back to spawn menu

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-01 17:59:40 +02:00
..
AntagObjectivesComponent.cs antag objective issuing refactor (#28216) 2024-06-01 16:59:16 +02:00
AntagRandomObjectivesComponent.cs antag objective issuing refactor (#28216) 2024-06-01 16:59:16 +02:00
AntagRandomSpawnComponent.cs dragon antag refactor (#28217) 2024-06-01 17:59:40 +02:00
AntagSelectionComponent.cs missing nukies can be filled in by ghost roles (#28316) 2024-06-01 17:18:00 +02:00
AntagSpawnerComponent.cs dragon antag refactor (#28217) 2024-06-01 17:59:40 +02:00
GhostRoleAntagSpawnerComponent.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00