* remove dragon system usage of GenericAntag * add AntagRandomSpawn for making antags spawn at a random tile * add AntagSpawner to make an antag spawner just spawn an entity * add antag prototype for dragon since it never had one * make dragon spawner a GhostRoleAntagSpawner, remove GenericAntag * make dragon rule use AntagSelection and stuff * remove dragon GenericAntag rule * add back to spawn menu --------- Co-authored-by: deltanedas <@deltanedas:kde.org> |
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|---|---|---|
| .. | ||
| AntagObjectivesComponent.cs | ||
| AntagRandomObjectivesComponent.cs | ||
| AntagRandomSpawnComponent.cs | ||
| AntagSelectionComponent.cs | ||
| AntagSpawnerComponent.cs | ||
| GhostRoleAntagSpawnerComponent.cs | ||