Delta-v/Content.Server/GameTicking/Rules
Nemanja 5e39323307
Clean up store system (#28463)
2024-06-06 21:28:46 +02:00
..
Components move nukie profile loading into its own rule (#28208) 2024-06-01 17:00:00 +02:00
VariationPass Make the station start with random broken wiring (#26695) 2024-04-07 14:32:40 +02:00
AntagLoadProfileRuleSystem.cs move nukie profile loading into its own rule (#28208) 2024-06-01 17:00:00 +02:00
DeathMatchRuleSystem.cs Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
GameRulePrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
GameRuleSystem.Utility.cs fix antag bugs (#27319) 2024-05-15 19:56:34 +02:00
GameRuleSystem.cs Change return to continue in gamerulesystem (#27656) 2024-05-15 19:57:51 +02:00
GenericAntagRuleSystem.cs antag objective issuing refactor (#28216) 2024-06-01 16:59:16 +02:00
InactivityTimeRestartRuleSystem.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
KillCalloutRuleSystem.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
LoadMapRuleSystem.cs New event: Approaching unknown shuttle (#24490) 2024-05-18 13:51:30 +02:00
MaxTimeRestartRuleSystem.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
NukeopsRuleSystem.cs Clean up store system (#28463) 2024-06-06 21:28:46 +02:00
RespawnRuleSystem.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
RevolutionaryRuleSystem.cs Revolutionaries can now cuff command instead of killing/exiling them (#27627) 2024-05-18 13:34:17 +02:00
RoundstartStationVariationRuleSystem.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
SandboxRuleSystem.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
SecretRuleSystem.cs Fix gamerule display issues (#28178) 2024-06-01 17:00:04 +02:00
SubGamemodesSystem.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
ThiefRuleSystem.cs antag objective issuing refactor (#28216) 2024-06-01 16:59:16 +02:00
TraitorRuleSystem.cs antag objective issuing refactor (#28216) 2024-06-01 16:59:16 +02:00
ZombieRuleSystem.cs Prevent non-inital infected from getting the succumb to zombie action (#27820) 2024-05-18 13:35:55 +02:00