..
APC
Implement Equals for ApcBoundInterfaceState ( #27965 )
2024-05-18 13:59:01 +02:00
Access
Add data field for id card microwave behaviour ( #28087 )
2024-05-18 14:04:27 +02:00
ActionBlocker
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Actions
Fix TryGetActionData error triggering when run on deleting entities ( #27839 )
2024-06-01 17:54:46 +02:00
Administration
Clean up command perms ( #28451 )
2024-06-01 18:01:58 +02:00
Alert
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
Refactor AME to use ItemSlot for Fuel ( #25558 )
2024-03-07 01:08:04 +01:00
Anomaly
Small anomaly behavior fix ( #28290 )
2024-06-01 17:17:36 +02:00
Antag
fix antag selection being evil ( #28197 )
2024-06-01 17:13:27 +02:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
Make suit storage only available for hardsuits, softsuits, and armor ( #27546 )
2024-05-18 13:48:35 +02:00
Atmos
Only auto-enable internals when necessary ( #28248 )
2024-06-01 17:55:05 +02:00
Audio
Make remaining IPrototypes partial ( #27157 )
2024-04-21 23:33:58 +02:00
BarSign
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Beam
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Bed
prevent placing dead bodies in cryostorage ( #26810 )
2024-04-21 21:28:51 +02:00
Beeper
Fixing performance issue with Proximity Detector ( #23557 )
2024-01-26 22:03:45 +01:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Fix shield absorbing asphyxiation damage ( #25972 )
2024-03-17 14:51:52 +01:00
Body
Replace AttachToGridOrMap with DropNextTo ( #27950 )
2024-05-18 13:57:16 +02:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Bql
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Buckle
Improve InteractionSystem range & BUI checks ( #27999 )
2024-06-01 16:56:23 +02:00
Burial
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
CCVar
Add job whitelist system ( #28085 )
2024-06-01 18:02:43 +02:00
Cabinet
item cabinet rework + stuff ( #26779 )
2024-06-01 17:19:54 +02:00
Camera
Remove SharedEye (but content) ( #19481 )
2023-09-27 21:59:12 +02:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Cargo
Cargo bounty corrections ( #28255 )
2024-06-01 17:17:29 +02:00
CartridgeLoader
News UI overhaul and PDA notifications ( #19610 )
2024-03-07 01:02:24 +01:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Charges
Improved RCDs ( #22799 )
2024-04-07 14:19:42 +02:00
Chasm
Landmine stepoff ( #22962 )
2024-03-27 18:28:59 +01:00
Chat
Make chat & examine systems use FormattedMessage.EscapeText() ( #28431 )
2024-06-01 18:00:05 +02:00
Chemistry
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Climbing
Fix climbing and bonking simultaneously ( #27268 )
2024-05-03 00:01:48 +02:00
Cloning
Rip out remaining machine upgrades ( #24413 )
2024-01-27 23:43:49 +01:00
Clothing
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
Communications
-fixed Broadcast button never enabling ( #26750 )
2024-04-07 14:35:16 +02:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Construction
Makes machine parts stackable, removes unused field in stack prototypes ( #28434 )
2024-06-06 21:29:09 +02:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-26 21:27:29 +01:00
Containers
Prioritize empty item slots when inserting ( #28203 )
2024-06-01 16:55:40 +02:00
Conveyor
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Coordinates
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-04-07 14:11:06 +02:00
Crayon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CrewManifest
Make department / job list sorting consistent. ( #25486 )
2024-03-05 09:49:19 +01:00
CriminalRecords
fix ninja hacking not affecting sechud ( #28021 )
2024-05-18 14:01:33 +02:00
Cuffs
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
Damage
Only auto-enable internals when necessary ( #28248 )
2024-06-01 17:55:05 +02:00
Dataset
Fix off-by-one error in LocalizedDatasetPrototype ( #28366 )
2024-06-01 17:19:24 +02:00
Decals
Content changes for engine delta-state PR ( #28134 )
2024-06-01 16:55:53 +02:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-27 21:59:12 +02:00
DeltaV
Add Syndicate/generic radio implants, remove Syndicate encryption key from uplink ( #1262 )
2024-05-27 15:24:52 +00:00
Destructible
Adds explosion when attempting to microwave metal / bugfix ( #23887 )
2024-01-27 23:51:32 +01:00
DeviceLinking
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
DeviceNetwork
Fix network configurator memory leaking ( #27346 )
2024-05-03 00:18:47 +02:00
Devour
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Dice
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
Disposal
Throwing into disposals logic splitting ( #27487 )
2024-05-07 03:45:02 +02:00
DoAfter
Fix DoAfter attempt event null error ( #27280 )
2024-05-03 00:09:24 +02:00
Doors
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
DragDrop
Climbing refactor ( #20516 )
2023-10-14 22:02:29 +02:00
Dragon
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
DrawDepth
Cobwebs ( #19623 )
2023-09-09 23:37:56 -04:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Electrocution
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Emag
Fix borg becoming emag immune if emag attempted with panel closed. ( #23729 )
2024-01-26 22:26:05 +01:00
Emoting
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Ensnaring
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
EntityList
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-26 22:58:11 +01:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-26 22:49:13 +01:00
Examine
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Revert "Cleanup ExecutionSystem ( #24382 )"
2024-03-07 00:51:07 +01:00
Explosion
combine same-tile explosions in the same tick ( #25664 )
2024-04-07 14:11:55 +02:00
Extinguisher
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Eye
Fix const data field in BlindableComponent ( #27919 )
2024-05-18 13:52:28 +02:00
Fax
feat(fax): Fax machines print, copy, and send paper labels ( #25979 )
2024-05-07 01:52:52 +02:00
FixedPoint
Fix FixedPoint2.Abs multiplying the value by 100 ( #28378 )
2024-06-01 17:19:34 +02:00
Flash
Flash buff ( #25730 )
2024-04-21 22:34:16 +02:00
Fluids
Stop mop buckets from spilling when you push them ( #26706 )
2024-04-07 14:34:16 +02:00
Foldable
Flipped caps real ( #24961 )
2024-02-18 22:42:29 +01:00
Follower
Fix non-ghosts and admins counting toward most followed ( #28120 )
2024-06-01 16:53:44 +02:00
Forensics
Add more DNA interactions ( #21989 )
2023-12-16 20:30:32 +01:00
Friction
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Friends
Move faction exception and everything it needs to shared ( #25154 )
2024-03-23 23:55:48 +01:00
Frontier /Storage
Add magnet pickup system from Frontier ( #949 )
2024-03-17 14:38:11 +01:00
GameTicking
fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) ( #25530 )
2024-03-07 01:18:33 +01:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-19 22:09:46 +01:00
Geras
Geras bug fixes ( #27308 )
2024-05-07 04:31:49 +02:00
Ghost
Magic Refactor + Wizard Grimoire ( #22568 )
2024-05-18 13:55:05 +02:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gibbing
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Glue
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Gravity
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
GridPreloader
New event: Approaching unknown shuttle ( #24490 )
2024-05-18 13:51:30 +02:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
HUD
Move HUD options to general options tab ( #22884 )
2024-01-22 18:24:38 +01:00
Hands
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
HealthExaminable
Move id and health examinable to shared ( #27867 )
2024-05-18 13:36:03 +02:00
Holiday
Automatic holiday sprites ( #22929 )
2024-01-22 18:36:53 +01:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
Randomizes more humanoid appearances ( #27997 )
2024-06-01 18:00:15 +02:00
IconSmoothing
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
IdentityManagement
Prevent Identity.Name NRE exception ( #28433 )
2024-06-01 17:56:36 +02:00
Implants
Make all implants unable to be implanted more than once ( #26250 )
2024-03-27 18:38:11 +01:00
Info
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Input
Emotes Menu ( #26702 )
2024-05-07 02:19:25 +02:00
Instruments
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Interaction
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Internals
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Inventory
Improve InteractionSystem range & BUI checks ( #27999 )
2024-06-01 16:56:23 +02:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
Misc ItemToggleSystem changes ( #26489 )
2024-04-07 14:04:40 +02:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-26 23:01:11 +01:00
Kitchen
Add auto modes to reagent grinder ( #26290 )
2024-04-07 14:11:40 +02:00
Labels
Fix handlabeler/utility belt misprediction ( #26660 )
2024-05-07 01:26:28 +02:00
Lathe
make lathe visuals not required ( #24757 )
2024-02-08 12:02:20 +01:00
Light
Makes flares quieter ( #27521 )
2024-05-07 03:59:58 +02:00
Lightning
Tesla ( #21124 )
2024-01-22 18:56:57 +01:00
Localizations
fixed formatting of floating point numbers during localization ( #27441 )
2024-05-07 03:41:28 +02:00
Lock
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Lube
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Magic Refactor + Wizard Grimoire ( #22568 )
2024-05-18 13:55:05 +02:00
MagicMirror
fix mirror server crashes ( #28318 )
2024-06-01 17:13:44 +02:00
Mapping
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Maps
Revert "Tile variantize after deconstruct" ( #28119 )
2024-06-01 16:51:01 +02:00
MassMedia
News UI overhaul and PDA notifications ( #19610 )
2024-03-07 01:02:24 +01:00
Materials
Makes machine parts stackable, removes unused field in stack prototypes ( #28434 )
2024-06-06 21:29:09 +02:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Medical
Add defib event, add fields to be able to disable crit defib and do after movement ( #28174 )
2024-06-01 16:55:16 +02:00
MedicalScanner
Whisper bleed update v3 ( #25434 )
2024-03-07 00:59:34 +01:00
Mind
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-18 13:57:06 +02:00
Mindshield /Components
Ghetto Mindshield Icon ( #20958 )
2023-12-02 20:35:40 +01:00
Mining
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Mobs
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
Fix mispredict when closing a crematorium you are standing over ( #20541 )
2023-10-08 19:43:48 +02:00
MouseRotator
Follow mouse rotation in combat mode ( #20433 )
2023-09-27 21:59:12 +02:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Movement
Selectively revert PullController ( #28126 )
2024-06-01 17:13:38 +02:00
NPC
Killer tomatoes ( #26053 )
2024-04-21 22:56:29 +02:00
NameIdentifier
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Ninja
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Nuke
Nuke fancification ( #25297 )
2024-02-18 23:17:22 +01:00
NukeOps
Mega Antag Refactor ( #25786 )
2024-05-15 19:48:32 +02:00
Nutrition
item cabinet rework + stuff ( #26779 )
2024-06-01 17:19:54 +02:00
Nyanotrasen
reverse engineering refactor and missing recipe test ( #1230 )
2024-06-01 21:31:06 +00:00
Objectives
Fix round start crash (causing instant restart) ( #26579 )
2024-03-31 00:04:54 +00:00
Overlays
Refactor status icons take 2, cyborgs don't see criminal status ( #26207 )
2024-04-21 22:11:15 +02:00
PAI
Set pAI up with a static map the pAI can use ( #23499 )
2024-01-26 21:49:51 +01:00
PDA
Adding PAI Slot to PDA ( #21086 )
2024-01-26 21:37:36 +01:00
Paper
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Parallax
biome flexibility changes ( #28017 )
2024-05-18 14:00:10 +02:00
Payload
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Physics
Fix crates masks ( #27137 )
2024-04-21 23:31:34 +02:00
Pinpointer
Content changes for engine delta-state PR ( #28134 )
2024-06-01 16:55:53 +02:00
Placeable
Change PlaceableSurfaceSystem.cs to file scoped namespace ( #28379 )
2024-06-01 17:19:38 +02:00
Plants
Fix potted plant popup/sfx spam ( #26901 )
2024-04-21 21:52:18 +02:00
Players
Add job whitelist system ( #28085 )
2024-06-01 18:02:43 +02:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-18 13:57:06 +02:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-02-08 11:52:29 +01:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-08 12:32:04 +01:00
Points
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Polymorph
early merge projector rewrite/fixes ( #1128 )
2024-05-01 15:03:26 +00:00
Popups
Add SharedPopupSystem.PopupClient for cursor and coordinates ( #27231 )
2024-05-02 23:52:38 +02:00
Power
Predict ActivatableUIRequiresPower ( #28405 )
2024-06-01 17:38:43 +02:00
PowerCell
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Prayer
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Preferences
Add loadout group check ( #28311 )
2024-06-01 17:13:44 +02:00
Procedural
Haunted dungeon template ( #23768 )
2024-03-27 18:28:44 +01:00
Projectiles
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Prototypes
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
ProximityDetection
Fix master ( #23656 )
2024-01-26 22:05:08 +01:00
Prying
Firelock improvements part 1 ( #26582 )
2024-06-01 16:55:26 +02:00
Puppet
Rename DummyPuppet to VentriloquistPuppet ( #19777 )
2023-09-27 21:59:12 +02:00
RCD
Make remaining IPrototypes partial ( #27157 )
2024-04-21 23:33:58 +02:00
Radiation
Set enabled on RadiationSourceComponent to true by default ( #22259 )
2023-12-16 19:36:15 +01:00
Radio
Radio jammer update! ( #25912 )
2024-05-03 00:10:47 +02:00
Random
Add LocalizedDatasetPrototype ( #28310 )
2024-06-01 17:19:04 +02:00
RatKing
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-18 13:31:28 +02:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Remotes
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-04-07 14:11:06 +02:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Research
Nerf ninja research stealing ( #26421 )
2024-03-27 18:38:13 +01:00
Resist
Port carrying & pseudo-item tweaks & features from frontier
2024-05-06 13:21:07 -05:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
Revolutionary
Refactor antag rule code ( #23445 )
2024-03-07 01:06:59 +01:00
Robotics
malf killer 9000 (robotics console) ( #24855 )
2024-05-18 13:34:13 +02:00
Roles
Add job whitelist system ( #28085 )
2024-06-01 18:02:43 +02:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 12:41:40 +01:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Fix SSD indicator ( #24589 )
2024-02-08 12:10:34 +01:00
Salvage
Make remaining IPrototypes partial ( #27157 )
2024-04-21 23:33:58 +02:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
Pulling rework v2 ( #24936 )
2024-03-24 00:03:20 +01:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Shuttles
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
Silicons
fix borg ui mispredict opening ( #28305 )
2024-06-01 17:13:35 +02:00
Singularity
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Slippery
Add an admin smite for making people slip really far (and localize the admin smites better) ( #27246 )
2024-05-18 13:57:03 +02:00
Smoking
Converted BurnState Visualizer ( #15661 )
2023-04-29 19:09:11 +10:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
Use non-generic `TryComp()` for metadata & transform ( #28133 )
2024-06-01 16:53:51 +02:00
Spawning
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
2024-03-24 00:07:58 +01:00
Species
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Speech
Emotes Menu ( #26702 )
2024-05-07 02:19:25 +02:00
Spider
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Make remaining IPrototypes partial ( #27157 )
2024-04-21 23:33:58 +02:00
Spreader
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-26 21:30:45 +01:00
Stacks
Makes machine parts stackable, removes unused field in stack prototypes ( #28434 )
2024-06-06 21:29:09 +02:00
Standing
Make standing state down sound nullable ( #28132 )
2024-06-01 16:51:29 +02:00
Station
Only auto-enable internals when necessary ( #28248 )
2024-06-01 17:55:05 +02:00
StationRecords
Record deletion ( #27883 )
2024-05-18 13:58:44 +02:00
StatusEffect
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
StatusIcon
Make remaining IPrototypes partial ( #27157 )
2024-04-21 23:33:58 +02:00
Stealth
Content changes for engine exception tolerance PR ( #27455 )
2024-05-07 03:44:43 +02:00
StepTrigger
Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards ( #26764 )
2024-05-07 01:54:56 +02:00
Sticky
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Storage
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Store
Clean up store system ( #28463 )
2024-06-06 21:28:46 +02:00
StoryGen
Convert story generation to use LocalizedDatasets ( #28402 )
2024-06-01 17:41:55 +02:00
Strip
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Stunnable
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
SubFloor
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Tag
Reset TagSystem to base
2024-05-07 04:56:20 +02:00
Teleportation
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Temperature
light ciggies with fire structures ( #23196 )
2024-01-23 22:51:55 +01:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-28 00:33:40 +01:00
Thief
New Thief minor antagonist ( #21520 )
2024-01-22 18:30:44 +01:00
Throwing
Stop items that are being pulled from spinning ( #26504 )
2024-04-07 14:14:22 +02:00
Tiles
Code Cleanup: Purge obsolete MapManager methods ( #26279 )
2024-03-24 00:13:35 +01:00
Timing
Make UseDelay SetLength do EnsureComp ( #27601 )
2024-05-07 04:18:40 +02:00
Tips
Tippy, the helpful hint clown! ( #26767 )
2024-05-07 02:18:43 +02:00
Toggleable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Toilet
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Tools
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Traits
Adds new "Short-Sighted" trait! ( #26037 )
2024-05-18 13:36:13 +02:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
Separate "thank you" messages from general ads ( #25867 )
2024-04-07 14:10:23 +02:00
Verbs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-04-07 14:09:57 +02:00
Voting
Add vote logs ( #14139 )
2023-02-17 01:29:44 +01:00
Wagging
Emotes Menu ( #26702 )
2024-05-07 02:19:25 +02:00
Wall
Fix shuttle structure construction ( #1069 )
2024-04-09 22:12:36 -05:00
Weapons
Fix the client thinking it cannot shoot after mispredicting when it actually can ( #28464 )
2024-06-01 18:02:04 +02:00
Weather
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Whistle
Whistle for security (second try) ( #23945 )
2024-01-26 22:33:18 +01:00
Whitelist
Add EntityWhitelistSystem ( #27632 )
2024-05-07 04:29:05 +02:00
Wieldable
Changing hands unwields item ( #28161 )
2024-06-01 17:13:07 +02:00
Wires
fix borg ui mispredict opening ( #28305 )
2024-06-01 17:13:35 +02:00
Xenoarchaeology
SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers ( #26545 )
2024-04-21 23:46:34 +02:00
Zombies
Move PendingZombieComponent to Shared ( #28143 )
2024-06-01 17:00:22 +02:00
Content.Shared.csproj
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts
2024-05-07 22:52:49 +02:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00