Delta-v/Content.Server/Actions
Vera Aguilera Puerto f0c1efed9b Footstep SFX are played on entity coordinates, instead of following the entity.
This prevents client-side "can't play sound" spam when the entity is NaN'd due to PVS.
2021-05-12 14:50:15 +02:00
..
CombatMode.cs Improves the HUD (#3655) 2021-03-27 02:23:12 +11:00
DebugInstant.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
DebugTargetEntity.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
DebugTargetPoint.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
DebugToggle.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
DisarmAction.cs Footstep SFX are played on entity coordinates, instead of following the entity. 2021-05-12 14:50:15 +02:00
GhostBoo.cs Split entity lookups from entity manager (#3747) 2021-04-06 13:31:07 +10:00
ScreamAction.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00