A fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine
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Pieter-Jan Briers 7419408ec5 Ban database refactor (#42495)
* Ban DB refactor seems to work at a basic level for PostgreSQL

* New ban creation API

Supports all the new functionality (multiple players/addresses/hwids/roles/rounds per ban).

* Make the migration irreversible

* Re-implement ban notifications

The server ID check is no longer done as admins may want to place bans spanning multiple rounds irrelevant of the source server.

* Fix some split query warnings

* Implement migration on SQLite

* More comments

* Remove required from ban reason

SS14.Admin changes would like this

* More missing AsSplitQuery() calls

* Fix missing ban type filter

* Fix old CreateServerBan API with permanent time

* Fix department and role ban commands with permanent time

* Re-add banhits navigation property

Dropped this on accident, SS14.Admin needs it.

* More ban API fixes.

* Don't fetch ban exemption info for role bans

Not relevant, reduces query performance

* Regenerate migrations

* Fix adminnotes command for players that never connected

Would blow up handling null player records. Not a new bug introduced by the refactor, but I ran into it.

* Great shame... I accidentally committed submodule update...

* Update GDPR scripts

* Fix sandbox violation

* Fix bans with duplicate info causing DB exceptions

Most notably happened with role bans, as multiple departments may include the same role.
2026-06-29 12:43:39 +02:00
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Content.Server Ban database refactor (#42495) 2026-06-29 12:43:39 +02:00
Content.Server.Database Ban database refactor (#42495) 2026-06-29 12:43:39 +02:00
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Content.Shared.Database Ban database refactor (#42495) 2026-06-29 12:43:39 +02:00
Content.Tests AddMolsToMixture atmos helper (#42033) 2026-04-04 16:57:20 +02:00
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Resources Ban database refactor (#42495) 2026-06-29 12:43:39 +02:00
RobustToolbox@40b10f0dcc Update RT to 271.1.0 (#42551) 2026-06-29 12:43:36 +02:00
Tools Ban database refactor (#42495) 2026-06-29 12:43:39 +02:00
.editorconfig v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
.envrc Update nix flake for .NET 9 (#34480) 2025-01-28 04:31:26 +00:00
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LEGAL.md feat: Fancy Screenshake from Ephemeral Space (#5503) 2026-05-15 23:32:40 +02:00
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README.md update readme (#5118) 2026-03-16 20:07:09 +01:00
RUN_THIS.py Fix RUN_THIS.py so it would be cross-platform and it would be possible to use it from cmd on Windows (#26017) 2024-03-17 14:54:04 +01:00
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runclient.sh Update git hooks with upstream fixes (#4690) 2025-11-19 07:48:01 -06:00
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README.md

Delta-V Logo

Delta-V is a fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine.

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, a homegrown engine written in C#.

Any work done in a non-base namespace may contain incorrect attributions due to rewrites and recommitting.

DeltaV

Space Station 14

Documentation/Wiki

The docs site has documentation on SS14s content, engine, game design and more. Additionally, see these resources for license and attribution information:

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

Make sure to read CONTRIBUTING.md if you are new to Delta-V!

AI-generated contributions disclaimer

This project does not accept low-effort or wholesale AI-generated contributions. Examples include, but are not limited to:

  • Any code (including yaml) generated by tools like GitHub Copilot, ChatGPT, or similar.
  • AI-created artwork, sound files, or other assets.
  • Auto-generated documentation, issue reports or pull request descriptions.

Exceptions to this are simple tools like Rider's single-line completion feature.

Building

  1. Clone this repo:
git clone https://github.com/DeltaV-Station/Delta-v.git
  1. Go to the project folder and run RUN_THIS.py to initialize the submodules and load the engine:
cd Delta-v
python RUN_THIS.py
  1. Compile the solution:

Build the server using dotnet build.

More detailed instructions on building the project.

License

Read LEGAL.md for legal information regarding the code licensing.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Code taken from Project Starlight was taken in accordance with the Starlight License.

[!NOTE] Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.