This removes the need for a separate shader because they're multiply-based instead of additive like /vg/ or Bay. |
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|---|---|---|
| .. | ||
| outline.yml | ||
| shaders.yml | ||
This removes the need for a separate shader because they're multiply-based instead of additive like /vg/ or Bay. |
||
|---|---|---|
| .. | ||
| outline.yml | ||
| shaders.yml | ||