Delta-v/Resources/Prototypes
Pieter-Jan Briers 05ff4e0956
Implement human pockets and ID card slot correctly.
Pockets & ID need uniform equipped. Pockets accept any sufficiently small item.
2020-01-20 10:30:06 +01:00
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AccessLevels Move access levels to prototypes. 2020-01-19 18:30:09 +01:00
Cargo Implement Cargo Console (#413) 2019-11-22 01:37:14 +01:00
Construction Fix various bugs with construction (#446) 2019-11-21 23:46:37 +01:00
Entities Implement human pockets and ID card slot correctly. 2020-01-20 10:30:06 +01:00
Jobs Adds more metadata to job prototypes: 2020-01-19 18:31:14 +01:00
LatheRecipes Added a bunch more textures (#356) 2019-09-24 22:15:26 +02:00
MeleeWeaponAnimations Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
Reactions Add basic chemical reactions (#376) 2019-10-11 22:57:16 +02:00
Reagents De-hardcode chemical metabolism of StomachComponent (#437) 2019-11-21 23:24:19 +01:00
Shaders Switch to TG hair sprites. 2020-01-12 02:04:13 +01:00
SoundCollections Add Eris' keyboard sounds to R&D Console. (#427) 2019-11-11 00:46:27 +01:00
Technologies Fix missing icons (#387) 2019-10-13 16:27:09 +02:00
Tiles Crowbar floor tiles and placement (#429) 2019-11-23 22:10:05 +01:00
VendingMachines Make soviet vending machine use cyrillic. 2019-12-04 01:00:15 +01:00
1_Temperature.yml Outlines moved to InteractionOutlineComponent, now change color when in interaction range. 2019-12-06 02:08:17 +01:00
materials.yml Added a bunch more textures (#356) 2019-09-24 22:15:26 +02:00