Delta-v/Content.Server/GameObjects/EntitySystems/BodySystem.cs

30 lines
877 B
C#

using Content.Server.GameObjects.Components.Body;
using Content.Server.GameObjects.Components.Metabolism;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class BodySystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var body in ComponentManager.EntityQuery<BodyManagerComponent>())
{
body.PreMetabolism(frameTime);
}
foreach (var metabolism in ComponentManager.EntityQuery<MetabolismComponent>())
{
metabolism.Update(frameTime);
}
foreach (var body in ComponentManager.EntityQuery<BodyManagerComponent>())
{
body.PostMetabolism(frameTime);
}
}
}
}