Delta-v/Content.Server/GameObjects/EntitySystems/GasVaporSystem.cs

21 lines
529 B
C#

using Content.Server.Atmos;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
public class GasVaporSystem : EntitySystem
{
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var GasVapor in ComponentManager.EntityQuery<GasVaporComponent>())
{
if (GasVapor.Initialized)
{
GasVapor.Update(frameTime);
}
}
}
}
}