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CameraRecoilSystem.cs
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Rename toolbox references from ss14 to robust
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2019-04-15 21:11:38 -06:00 |
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CharacterInterfaceSystem.cs
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Use new command binding system supporting multiple bindings (#1043)
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2020-05-31 23:32:05 +02:00 |
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ClientInventorySystem.cs
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Use new command binding system supporting multiple bindings (#1043)
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2020-05-31 23:32:05 +02:00 |
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ClientNotifySystem.cs
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Popup message notifications. (#125)
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2018-11-21 21:11:30 +01:00 |
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CombatModeSystem.cs
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Use new command binding system supporting multiple bindings (#1043)
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2020-05-31 23:32:05 +02:00 |
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ConstructorSystem.cs
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Use new command binding system supporting multiple bindings (#1043)
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2020-05-31 23:32:05 +02:00 |
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ExamineSystem.cs
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Use new command binding system supporting multiple bindings (#1043)
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2020-05-31 23:32:05 +02:00 |
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IconSmoothSystem.cs
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SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
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2020-02-19 17:08:59 -08:00 |
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InstrumentSystem.cs
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Fix a bunch of compiler warnigns.
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2020-06-08 14:44:11 +02:00 |
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MarkerSystem.cs
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Improve marker visualization for mapping.
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2020-05-24 01:47:14 +02:00 |
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MeleeLungeSystem.cs
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Shitty combat mode & animations. (#367)
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2019-09-26 22:32:32 +02:00 |
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MeleeWeaponSystem.cs
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Make attack animation follow the character (#1071)
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2020-06-05 13:00:32 +02:00 |
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RangedWeaponSystem.cs
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Drop items on entering dead or crit states (#1082)
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2020-06-07 16:48:53 +02:00 |
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StatusEffectsSystem.cs
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Cooldown for status effects (#1109)
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2020-06-12 16:22:36 +02:00 |
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SubFloorHideSystem.cs
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Adds command to show wires.
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2020-04-20 09:45:45 +02:00 |
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VerbSystem.cs
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Use new command binding system supporting multiple bindings (#1043)
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2020-05-31 23:32:05 +02:00 |
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WindowSystem.cs
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SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
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2020-02-19 17:08:59 -08:00 |