Delta-v/Content.Shared/Procedural
metalgearsloth f128143d13
Salvage magnet revamp (#23119)
* Generic offering window

* More work

* weh

* Parity

* Progression meter

* magnet

* rona

* PG asteroid work

* code red

* Asteroid spawnings

* clams

* a

* Marker fixes

* More fixes

* Workings of biome asteroids

* A

* Fix this loading code

* a

* Fix masking

* weh

* Fixes

* Magnet claiming

* toe

* petogue

* magnet

* Bunch of fixes

* Fix default

* Fixes

* asteroids

* Fix offerings

* Localisation and a bunch of fixes

* a

* Fixes

* Preliminary draft

* Announcement fixes

* Fixes and bump spawn rate

* Fix asteroid spawns and UI

* More fixes

* Expeditions fix

* fix

* Gravity

* Fix announcement rounding

* a

* Offset tweak

* sus

* jankass

* Fix merge

(cherry picked from commit bf79acd127483d64f96dc23f2e64c74ceb84303d)
2024-01-26 21:35:22 +01:00
..
DungeonGenerators Salvage magnet revamp (#23119) 2024-01-26 21:35:22 +01:00
Loot Add missing constructor in RandomSpawnLootEntry struct (#21721) 2023-11-19 22:22:01 +01:00
PostGeneration Salvage magnet revamp (#23119) 2024-01-26 21:35:22 +01:00
Dungeon.cs Salvage magnet revamp (#23119) 2024-01-26 21:35:22 +01:00
DungeonConfigPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
DungeonPath.cs Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
DungeonPresetPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
DungeonRoom.cs Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
DungeonRoomPackPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
DungeonRoomPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
SalvageDifficultyPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
SharedDungeonSystem.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00