..
APC
Resolves ApcVisualizer is Obsolete ( #13898 )
2023-05-07 22:17:29 -04:00
Abilities /Firestarter
Adds Hellspawn (Nar'Sie demon mob) ( #20291 )
2024-01-26 21:37:35 +01:00
Access
Access logs tweaks and fixes ( #23096 )
2024-01-22 19:00:10 +01:00
ActionBlocker
Pacifism rework ( #23037 )
2024-01-22 18:38:03 +01:00
Actions
Adds Hellspawn (Nar'Sie demon mob) ( #20291 )
2024-01-26 21:37:35 +01:00
Administration
Revert 'Revert 'Solution Entities'' ( #23168 )
2024-01-23 23:00:42 +01:00
Alert
Use ECS prototype-reload events ( #22613 )
2023-12-22 23:25:35 +01:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
Display current load and maximum capacity ( #20181 )
2023-10-20 15:30:21 +02:00
Anomaly
Electric anomaly rework ( #23173 )
2024-01-23 22:51:56 +01:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
localize damage type in armor examine description ( #21807 )
2023-12-16 19:13:50 +01:00
Atmos
Use IComponentState for compstates ( #21905 )
2024-01-26 21:33:08 +01:00
Audio
Audio fixes ( #22324 )
2023-12-16 19:48:34 +01:00
BarSign
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Beam
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Bed
Replace string data fields with LocId where relevant ( #20883 )
2023-10-14 22:02:30 +02:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Fix riot shield audio and popup spam ( #21881 )
2023-12-02 20:25:43 +01:00
Body
Content ecs containers ( #22484 )
2024-01-22 18:47:55 +01:00
Botany
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Bql
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Buckle
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
CCVar
Add cvar to show new players in ahelp ( #23265 )
2024-01-26 21:36:22 +01:00
Cabinet
Fix item cabinet's visual state desyncing when toggled by a different client in view ( #22759 )
2023-12-22 23:04:47 +01:00
Camera
Remove SharedEye (but content) ( #19481 )
2023-09-27 21:59:12 +02:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Cargo
Chill bounties + fixes ( #23411 )
2024-01-26 21:30:40 +01:00
CartridgeLoader
Content ecs containers ( #22484 )
2024-01-22 18:47:55 +01:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Charges
emag refactor ( #15181 )
2023-04-18 22:46:00 -07:00
Chasm
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Chat
Use ECS prototype-reload events ( #22613 )
2023-12-22 23:25:35 +01:00
Chemistry
ChemMaster buffer preserves list ordering ( #23352 )
2024-01-26 21:24:21 +01:00
Climbing
Fix formatting to match .editorconfig (IDE0055 warnings) ( #23301 )
2024-01-23 22:49:57 +01:00
Cloning
Moves cloning comp & cloning event to shared ( #21253 )
2023-10-31 19:12:43 +01:00
Clothing
UseDelay + ItemCooldown merge ( #22502 )
2024-01-26 21:32:09 +01:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Pacifism rework ( #23037 )
2024-01-22 18:38:03 +01:00
Communications
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Construction
The Flatpacker 1001 can now make flatpacks for computers. ( #23471 )
2024-01-26 21:35:50 +01:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-26 21:27:29 +01:00
Containers
Fix small logic issue in item slot swapping ( #23378 )
2024-01-26 21:27:26 +01:00
Conveyor
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Coordinates
Fix GravityGridTest ( #23348 )
2024-01-23 22:53:53 +01:00
Crayon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CrewManifest
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Cuffs
Fix zipties/makeshift cuffs dropping multiple broken entities on removal ( #23095 )
2024-01-22 18:58:00 +01:00
Damage
fix cauterization ( #23264 )
2024-01-23 22:51:53 +01:00
Dataset
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Decals
Use IComponentState for compstates ( #21905 )
2024-01-26 21:33:08 +01:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-27 21:59:12 +02:00
DeltaV
Spare ID safe ( #671 )
2024-01-15 00:48:30 +01:00
Destructible
Allow PKA to gather ( #16250 )
2023-05-11 23:19:08 +10:00
DeviceLinking
Fix component constraints ( #20241 )
2023-09-27 21:59:12 +02:00
DeviceNetwork
Try fix invalid entities in device networks ( #22845 )
2023-12-22 23:25:05 +01:00
Devour
Content ecs containers ( #22484 )
2024-01-22 18:47:55 +01:00
Dice
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
Disposal
Add sounds when inserting/missing into a disposal ( #22077 )
2023-12-02 20:35:40 +01:00
DoAfter
Makes thieving gloves sneakier ( #21398 )
2023-11-12 20:31:38 +01:00
Doors
Increase zombie prying time for bolted doors ( #23383 )
2024-01-26 21:30:48 +01:00
DragDrop
Climbing refactor ( #20516 )
2023-10-14 22:02:29 +02:00
Dragon
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
DrawDepth
Cobwebs ( #19623 )
2023-09-09 23:37:56 -04:00
Drone
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Electrocution
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Emag
ninja 2 electric boogaloo ( #15534 )
2023-09-10 16:20:27 +10:00
Emoting
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Emp
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ensnaring
Fix bola stam damage, bring back old construction requirements ( #21340 )
2023-10-31 19:14:08 +01:00
EntityList
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Entry
Use ECS prototype-reload events ( #22613 )
2023-12-22 23:25:35 +01:00
Eui
Update NetMessage to pass in MemoryStream ( #21796 )
2023-12-02 20:25:44 +01:00
Examine
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
2024-01-26 21:27:55 +01:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Explosion
Explosion SFX juicing + higher persistence ( #22544 )
2023-12-16 20:31:21 +01:00
Extinguisher
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Eye
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
2024-01-26 21:27:55 +01:00
Fax
Add a 'Copy' button to the fax UI ( #22027 )
2024-01-22 18:34:53 +01:00
FixedPoint
Portable Generator Rework ( #19302 )
2023-08-25 11:40:42 -07:00
Flash
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Fluids
Revert 'Revert 'Solution Entities'' ( #23168 )
2024-01-23 23:00:42 +01:00
Foldable
Fix foldables ( #19717 )
2023-09-01 12:30:40 +10:00
Follower
Fix ghosts following a moving entity causing them to be offset ( #22783 )
2023-12-22 23:06:47 +01:00
Forensics
Add more DNA interactions ( #21989 )
2023-12-16 20:30:32 +01:00
Friction
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
GameTicking
Add access logs (IC ones) ( #17810 )
2024-01-22 18:37:44 +01:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-19 22:09:46 +01:00
Ghost
Make more fields VV-writeable ( #21754 )
2023-11-19 22:23:30 +01:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Glue
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Gravity
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
HUD
Move HUD options to general options tab ( #22884 )
2024-01-22 18:24:38 +01:00
Hands
Aghost Now Can Drop Things Wherever They Want ( #23502 )
2024-01-26 21:36:23 +01:00
Holiday
Automatic holiday sprites ( #22929 )
2024-01-22 18:36:53 +01:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
Use ECS prototype-reload events ( #22613 )
2023-12-22 23:25:35 +01:00
IconSmoothing
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
IdentityManagement
Move MaskComponent to shared and add toggle events ( #22395 )
2023-12-16 20:15:24 +01:00
Implants
scram implant ( #23122 )
2024-01-26 21:37:33 +01:00
Info
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Input
Implement gridinv, proper ( #703 )
2024-01-21 19:58:28 +01:00
Instruments
Remove instruments compref ( #19560 )
2023-09-27 21:59:12 +02:00
Interaction
UseDelay + ItemCooldown merge ( #22502 )
2024-01-26 21:32:09 +01:00
Internals
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Inventory
UseDelay + ItemCooldown merge ( #22502 )
2024-01-26 21:32:09 +01:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-26 21:27:29 +01:00
Jittering
Jittering System Fix + Cleanup ( #20921 )
2023-10-14 22:02:40 +02:00
Kitchen
Revert 'Revert 'Solution Entities'' ( #23168 )
2024-01-23 23:00:42 +01:00
Labels
Predict StorageComponent ( #19682 )
2023-09-27 21:59:12 +02:00
Lathe
Flatpacks and the Flatpacker 1001 ( #23338 )
2024-01-26 21:27:25 +01:00
Light
Glowy lights - light fixtures now actually glow ( #23428 )
2024-01-26 21:27:53 +01:00
Lightning
Tesla ( #21124 )
2024-01-22 18:56:57 +01:00
Localizations
fix chem guidebooks not displaying all damages ( #19509 )
2023-08-24 21:14:53 -05:00
Lock
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Lube
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
MagicMirror
It's time to build a barbershop! ( #22565 )
2023-12-22 23:25:34 +01:00
Mapping
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Maps
Nyano port of digging ( #400 )
2023-12-06 16:58:00 +01:00
MassMedia
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Materials
Flatpacks and the Flatpacker 1001 ( #23338 )
2024-01-26 21:27:25 +01:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
UseDelay + ItemCooldown merge ( #22502 )
2024-01-26 21:32:09 +01:00
Medical
Content ecs containers ( #22484 )
2024-01-22 18:47:55 +01:00
MedicalScanner
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Mind
Mind Action Container ( #21336 )
2023-11-12 20:33:45 +01:00
Mindshield /Components
Ghetto Mindshield Icon ( #20958 )
2023-12-02 20:35:40 +01:00
Mining
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Mobs
Revert to v196.0.0 ( #23074 )
2024-01-22 18:44:31 +01:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
Fix mispredict when closing a crematorium you are standing over ( #20541 )
2023-10-08 19:43:48 +02:00
MouseRotator
Follow mouse rotation in combat mode ( #20433 )
2023-09-27 21:59:12 +02:00
Mousetrap
Mousetraps ( #8440 )
2022-05-25 13:16:34 -07:00
Movement
Add sprite movement states ( #22940 )
2024-01-22 18:36:58 +01:00
NPC
Disable SSD indicator for NPC ( #20027 )
2023-09-27 21:59:12 +02:00
NameIdentifier
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Ninja
UseDelay + ItemCooldown merge ( #22502 )
2024-01-26 21:32:09 +01:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Nuke
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
NukeOps
Nukeops hud ( #21260 )
2023-11-12 20:43:48 +01:00
Nutrition
Revert 'Revert 'Solution Entities'' ( #23168 )
2024-01-23 23:00:42 +01:00
Nyanotrasen
Fix Nyano systems for solution refactor
2024-01-26 21:22:43 +01:00
Objectives
New Thief minor antagonist ( #21520 )
2024-01-22 18:30:44 +01:00
Overlays
Nukeops hud ( #21260 )
2023-11-12 20:43:48 +01:00
PAI
Microwaved pais get scrambled name + randomly bricked ( #19982 )
2023-09-27 21:59:12 +02:00
PDA
Make more fields VV-writeable ( #21754 )
2023-11-19 22:23:30 +01:00
Paper
Make mime stamp silent ( #23221 )
2024-01-22 21:07:36 +01:00
Parallax
Salvage magnet revamp ( #23119 )
2024-01-26 21:35:22 +01:00
Payload
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Physics
Fix conveyors to allow doors to close over top ( #22117 )
2023-12-16 19:15:39 +01:00
Pinpointer
Station beacons ( #23136 )
2024-01-22 18:59:49 +01:00
Placeable
:trollface: ( #21470 )
2023-11-12 20:38:42 +01:00
Players
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
PneumaticCannon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Pointing
Rat King Milsim + Buffs ( #20190 )
2023-09-27 21:59:12 +02:00
Points
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Polymorph
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Popups
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
Power
Tesla ( #21124 )
2024-01-22 18:56:57 +01:00
PowerCell
Speed Boots [Tier 3 Civ-Service] ( #21438 )
2023-11-12 20:48:04 +01:00
Prayer
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Preferences
Update NetMessage to pass in MemoryStream ( #21796 )
2023-12-02 20:25:44 +01:00
Procedural
Salvage magnet revamp ( #23119 )
2024-01-26 21:35:22 +01:00
Projectiles
Cluster grenades for uplink and security ( #22029 )
2023-12-16 20:19:56 +01:00
Prototypes
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Prying
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Pulling
Fix pulling mispredicts ( #22941 )
2024-01-22 18:36:56 +01:00
Puppet
Rename DummyPuppet to VentriloquistPuppet ( #19777 )
2023-09-27 21:59:12 +02:00
RCD
Adds construction effect to RCD ( #22633 )
2023-12-22 22:50:45 +01:00
Radiation
Set enabled on RadiationSourceComponent to true by default ( #22259 )
2023-12-16 19:36:15 +01:00
Radio
Content ecs containers ( #22484 )
2024-01-22 18:47:55 +01:00
Random
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
RatKing
Rename Miasma to Ammonia ( #22791 )
2023-12-22 23:12:06 +01:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Research
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Resist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
revenant emag whitelist ( #21849 )
2023-12-02 20:19:30 +01:00
Revolutionary
Fix not removing RevolutionaryRoleComponent from minds on mindshield application ( #20832 )
2023-10-14 22:02:40 +02:00
Roles
Use ECS prototype-reload events ( #22613 )
2023-12-22 23:25:35 +01:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
Rounding
Fix RoundToLevels not working with an even amount of levels if the threshold is the same ( #21863 )
2023-12-02 20:35:39 +01:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Disable SSD indicator for NPC ( #20027 )
2023-09-27 21:59:12 +02:00
Salvage
Salvage magnet revamp ( #23119 )
2024-01-26 21:35:22 +01:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
Remove lights compref ( #19531 )
2023-09-27 21:59:12 +02:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-26 21:27:29 +01:00
Shuttles
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Silicons
medibot fixes and refactoring ( #21852 )
2023-12-16 19:24:43 +01:00
SimpleStation14
Near-sighted trait from SIMPLE STATION 14 ( #73 )
2023-10-03 15:21:27 -05:00
Singularity
Tesla ( #21124 )
2024-01-22 18:56:57 +01:00
Slippery
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Smoking
Converted BurnState Visualizer ( #15661 )
2023-04-29 19:09:11 +10:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
Add gas tanks throw damage ( #20035 )
2023-12-16 19:13:50 +01:00
Spawning
Fix even more warnings ( #11968 )
2022-10-16 08:49:22 -07:00
Speech
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Spider
Action container rejig ( #20260 )
2023-09-27 21:59:12 +02:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Spreader
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-26 21:30:45 +01:00
Stacks
Implement gridinv, proper ( #703 )
2024-01-21 19:58:28 +01:00
Standing
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Station
Add new entity spawn test & fix misc bugs ( #19953 )
2023-10-20 15:29:43 +02:00
StationRecords
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
StatusEffect
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
StatusIcon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Stealth
Space cobra 1.1 ( #20298 )
2023-12-16 19:27:09 +01:00
StepTrigger
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Sticky
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Storage
Fix missing imports
2024-01-22 18:55:26 +01:00
Store
Moves ID field to ListingData and adds BuyBeforeCondition ( #22438 )
2023-12-16 20:16:25 +01:00
Strip
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
Stunnable
ItemToggle system expansion ( #22369 )
2024-01-22 18:29:05 +01:00
SubFloor
Remove GridModifiedEvent ( #21291 )
2023-10-31 19:10:24 +01:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Tag
Add new HasAnyTag and HasAllTags overrides ( #22577 )
2023-12-16 20:38:06 +01:00
Teleportation
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-26 21:27:29 +01:00
Temperature
light ciggies with fire structures ( #23196 )
2024-01-23 22:51:55 +01:00
TextScreen
Shuttle timers ( #19471 )
2023-12-22 23:00:29 +01:00
Thief
New Thief minor antagonist ( #21520 )
2024-01-22 18:30:44 +01:00
Throwing
Add some tests and fix some miscellaneous bugs ( #22836 )
2024-01-22 18:44:30 +01:00
Tiles
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Timing
UseDelay + ItemCooldown merge ( #22502 )
2024-01-26 21:32:09 +01:00
Toggleable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Toilet
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tools
ItemToggle system expansion ( #22369 )
2024-01-22 18:29:05 +01:00
Traits
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
2024-01-26 21:27:55 +01:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
Vehicle
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
VendingMachines
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Verbs
Fix admin verb PVS issue ( #21406 )
2023-11-12 20:38:07 +01:00
VoiceMask
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Voting
Add vote logs ( #14139 )
2023-02-17 01:29:44 +01:00
Wall
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Weapons
UseDelay + ItemCooldown merge ( #22502 )
2024-01-26 21:32:09 +01:00
Weather
Fix weather audio ( #21949 )
2023-12-02 20:25:44 +01:00
Whitelist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Wieldable
UseDelay + ItemCooldown merge ( #22502 )
2024-01-26 21:32:09 +01:00
Wires
Use construction graphs for hacking protections ( #20265 )
2023-10-08 19:58:52 +02:00
Xenoarchaeology
Artifact analyzer now pauses on power-loss ( #22974 )
2024-01-22 21:00:53 +01:00
Zombies
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Content.Shared.csproj
Psionics ( #44 )
2023-10-08 20:07:53 +02:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00