..
Components
Add NukeOps Test ( #27207 )
2024-05-03 00:01:36 +02:00
VariationPass
Make the station start with random broken wiring ( #26695 )
2024-04-07 14:32:40 +02:00
DeathMatchRuleSystem.cs
Add new entity spawn test & fix misc bugs ( #19953 )
2023-10-20 15:29:43 +02:00
GameRulePrototype.cs
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
GameRuleSystem.Utility.cs
Remove atmos method events ( #26402 )
2024-04-07 14:04:38 +02:00
GameRuleSystem.cs
Refactor antag rule code ( #23445 )
2024-03-07 01:06:59 +01:00
GenericAntagRuleSystem.cs
move ninja objectives code into generic antag system ( #20186 )
2023-09-27 21:59:12 +02:00
InactivityTimeRestartRuleSystem.cs
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
KillCalloutRuleSystem.cs
Move ActorComponent to shared ( #21293 )
2023-10-31 19:12:44 +01:00
MaxTimeRestartRuleSystem.cs
Add NukeOps Test ( #27207 )
2024-05-03 00:01:36 +02:00
NukeopsRuleSystem.cs
Auto DeAdmin sooner ( #26551 )
2024-04-07 14:22:49 +02:00
PiratesRuleSystem.cs
Un-revert #26994
2024-04-21 23:37:18 +02:00
RespawnRuleSystem.cs
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
RevolutionaryRuleSystem.cs
Flash buff ( #25730 )
2024-04-21 22:34:16 +02:00
RoundstartStationVariationRuleSystem.cs
Roundstart variation game rules ( #24397 )
2024-02-08 12:03:43 +01:00
SandboxRuleSystem.cs
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
SecretRuleSystem.cs
Send what seleted for secret to admin chat ( #26500 )
2024-04-07 14:11:02 +02:00
SubGamemodesSystem.cs
make thief a subgamemode ( #25740 )
2024-03-07 01:18:13 +01:00
ThiefRuleSystem.cs
make thief a subgamemode ( #25740 )
2024-03-07 01:18:13 +01:00
TraitorRuleSystem.cs
Move faction exception and everything it needs to shared ( #25154 )
2024-03-23 23:55:48 +01:00
ZombieRuleSystem.cs
Make Zombie, Initial Infected fix ( #26665 )
2024-04-07 14:34:09 +02:00