Delta-v/Content.Server/GameTicking/Rules/Components
Leon Friedrich 5bb755467e
Add NukeOps Test (#27207)
* Add NukeOps Test

* Update EvacShuttleTest to also check mapinit

* Update RuleMaxTimeRestartTest

* Fix cvar cleanup

* A

* Revert some changes

* comments

* Add MappingTests

* Finally fix the test

* A
2024-05-03 00:01:36 +02:00
..
ActiveGameRuleComponent.cs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
DeathMatchRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
EndedGameRuleComponent.cs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
GameRuleComponent.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
GenericAntagRuleComponent.cs move ninja objectives code into generic antag system (#20186) 2023-09-27 21:59:12 +02:00
InactivityRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
KillCalloutRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
MaxTimeRestartRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
NinjaRuleComponent.cs use weighted random for ninja threats (#20469) 2023-09-27 21:59:12 +02:00
NukeOperativeSpawnerComponent.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
NukeOpsShuttleComponent.cs Give nukies the ability to declare war for a TC boost (#19291) 2023-08-29 23:56:20 -08:00
NukeopsRuleComponent.cs Add NukeOps Test (#27207) 2024-05-03 00:01:36 +02:00
PiratesRuleComponent.cs Refactor minds to be entities with components, make roles components (#19591) 2023-08-28 16:53:24 -07:00
RespawnDeadRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
RespawnTrackerComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
RevolutionaryRuleComponent.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
RoundstartStationVariationRuleComponent.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
SandboxRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SecretRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StationVariationPassRuleComponent.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
SubGamemodesComponent.cs make thief a subgamemode (#25740) 2024-03-07 01:18:13 +01:00
ThiefRuleComponent.cs make thief a subgamemode (#25740) 2024-03-07 01:18:13 +01:00
TraitorRuleComponent.cs Move faction exception and everything it needs to shared (#25154) 2024-03-23 23:55:48 +01:00
ZombieRuleComponent.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00