* tweaks done put in the PR changelog * more tweaks, enough for PR, all good. * fixed solution * fixed few fucked up station beacons * FIX: cams, some accesses, more jobs, more lockers, perma prepped. * brought more jobs slots to service, and borgs * buncha changes moved comms, made the hospital a little less prone to maints shenanigans, connected the psychologist offices directly to the main hall, added another exit to urgent care, gave perma a visitation area and moved the brigmedics room, made perma less prone to escapes, turned the cafe into an arcade, turned the rightmost mall kitchen into a laundromat, removed the halloween stuff * raise pop to fifty * fix hos safe & cleaned up salv a little also hid a few aloe and galaxythistle around the maze just to help the caustic issues * siobhan for epi * PR commit, merged atmosia update, upgraded comms, fixed a few power issues * ran important mapping CMDs, yeepee * merging fuck file * redone the changes, removed tiny fans, fixed robotics * fixed solution smh * added more priso slots * terminated TEG, put wood corner instead --------- Co-authored-by: rosieposie <roseknight9999@gmail.com>
Delta-V is a fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine.
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, a homegrown engine written in C#.
Delta-V is a continuation of the Nyanotrasen fork. Any work done in a non-base namespace may contain incorrect attributes due to rewrites and recommitting.
Links
DeltaV
Space Station 14
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
The docs site has documentation on SS14s content, engine, game design and more. It has lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
We are currently accepting translations of the game on our main repository. If you would like to translate the game into another language check the #localization channel in our Discord
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
License
All code for the content repository is licensed under MIT.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.
