* Biome marker layer tweaks - Ensure veins get spawned at great perf cost (it's time-sliced anyway). - Bump asteroids from 6 nodes to 10 nodes. * Fixes * magnet * Magnet dictates wreck spawn * Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs * mraow (cherry picked from commit d7eb7b700c72a7aa56e6bb2181ed5cd622f04a83) |
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| .. | ||
| UI | ||
| FultonSystem.cs | ||
| RestrictedRangeSystem.cs | ||
| SalvageExpeditionComponent.cs | ||
| SalvageSystem.cs | ||