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Components
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Thief hotfix (#22976)
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2024-01-22 18:38:38 +01:00 |
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DeathMatchRuleSystem.cs
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Add new entity spawn test & fix misc bugs (#19953)
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2023-10-20 15:29:43 +02:00 |
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GameRulePrototype.cs
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Make all prototype types partial (#21374)
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2023-11-12 20:29:57 +01:00 |
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GameRuleSystem.cs
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Replace all T : Component constraints with T : IComponent (#21073)
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2023-10-20 15:30:20 +02:00 |
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GenericAntagRuleSystem.cs
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move ninja objectives code into generic antag system (#20186)
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2023-09-27 21:59:12 +02:00 |
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InactivityTimeRestartRuleSystem.cs
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Un-revert IPlayerManager refactor (#21244)
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2023-10-31 19:00:44 +01:00 |
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KillCalloutRuleSystem.cs
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Move ActorComponent to shared (#21293)
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2023-10-31 19:12:44 +01:00 |
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MaxTimeRestartRuleSystem.cs
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Gamerule Entities, Take 2 (#15765)
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2023-04-25 20:23:14 -04:00 |
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NukeopsRuleSystem.cs
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Fix deadmin on join cvar for nukies (#20198)
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2024-01-26 21:50:23 +01:00 |
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PiratesRuleSystem.cs
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Fix shuttle loading error (#22767)
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2023-12-22 23:04:48 +01:00 |
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RespawnRuleSystem.cs
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Move ActorComponent to shared (#21293)
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2023-10-31 19:12:44 +01:00 |
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RevolutionaryRuleSystem.cs
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better deconversion (#23315)
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2024-01-26 22:37:15 +01:00 |
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SandboxRuleSystem.cs
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Gamerule Entities, Take 2 (#15765)
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2023-04-25 20:23:14 -04:00 |
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SecretRuleSystem.cs
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add secret weight prototype cvar (#23564)
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2024-01-26 21:47:34 +01:00 |
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ThiefRuleSystem.cs
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Ensure correct number of thieves are selected (#23270)
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2024-01-23 22:50:25 +01:00 |
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TraitorRuleSystem.cs
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more objective logging + maybe fix the no objective bug (#24139)
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2024-01-26 22:55:14 +01:00 |
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ZombieRuleSystem.cs
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Unrevert audio (#21330)
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2023-12-02 20:16:36 +01:00 |