Delta-v/Content.Server/GameTicking/Rules
deltanedas b438a04fba
more objective logging + maybe fix the no objective bug (#24139)
* more objective log

* remove hijack from group!!!!

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Co-authored-by: deltanedas <@deltanedas:kde.org>

(cherry picked from commit 0a1b3ba601ccaf6827253bc9f824fba853e34fa8)
2024-01-26 22:55:14 +01:00
..
Components Thief hotfix (#22976) 2024-01-22 18:38:38 +01:00
DeathMatchRuleSystem.cs Add new entity spawn test & fix misc bugs (#19953) 2023-10-20 15:29:43 +02:00
GameRulePrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
GameRuleSystem.cs Replace all T : Component constraints with T : IComponent (#21073) 2023-10-20 15:30:20 +02:00
GenericAntagRuleSystem.cs move ninja objectives code into generic antag system (#20186) 2023-09-27 21:59:12 +02:00
InactivityTimeRestartRuleSystem.cs Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
KillCalloutRuleSystem.cs Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
MaxTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
NukeopsRuleSystem.cs Fix deadmin on join cvar for nukies (#20198) 2024-01-26 21:50:23 +01:00
PiratesRuleSystem.cs Fix shuttle loading error (#22767) 2023-12-22 23:04:48 +01:00
RespawnRuleSystem.cs Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
RevolutionaryRuleSystem.cs better deconversion (#23315) 2024-01-26 22:37:15 +01:00
SandboxRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
SecretRuleSystem.cs add secret weight prototype cvar (#23564) 2024-01-26 21:47:34 +01:00
ThiefRuleSystem.cs Ensure correct number of thieves are selected (#23270) 2024-01-23 22:50:25 +01:00
TraitorRuleSystem.cs more objective logging + maybe fix the no objective bug (#24139) 2024-01-26 22:55:14 +01:00
ZombieRuleSystem.cs Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00