Delta-v/Content.Server/NPC/HTN
deathride58 77c8bfdfa8
Fixes NPCs that lack a UseDelay component failing to interact with objects (#23638)
fixes NPCs failing to interact with objects

(cherry picked from commit abfa9ff856922bc6d3025274a9b6507c84047bf7)
2024-01-26 22:03:42 +01:00
..
Preconditions Fixed mice behavior of eating everything (#23322) 2024-01-26 21:26:03 +01:00
PrimitiveTasks Fixes NPCs that lack a UseDelay component failing to interact with objects (#23638) 2024-01-26 22:03:42 +01:00
HTNBranch.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HTNComponent.cs Remove HTN ComponentReference (#19480) 2023-08-25 17:05:21 +10:00
HTNCompoundPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
HTNCompoundTask.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HTNPlan.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTNPlanJob.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTNPlanState.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTNSystem.cs Use ECS prototype-reload events (#22613) 2023-12-22 23:25:35 +01:00
HTNTask.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IHTNCompound.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
IHtnConditionalShutdown.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00